Announcing: Donut Get! A Sokay Game

May 26th, 2011 by Bryson Whiteman

We’ve just released a teaser for our upcoming game, Donut Get! Watch it in HD on Vimeo.

Developed in Flash, it’s the story of greed going out of control. A cop catching donuts falling from the sky and his life spiraling into world of trouble.

Details will emerge as we creep closer to completion. Stay tuned into this blog and donutget.com .

No More Fun

March 8th, 2011 by Christopher J. Rock

Fun does not belong in a discussion of games. Fun is useless. Stop talking about it.

I catch a lot of “game development tips from the pros” and am shocked by how many of them have the balls to say “make your game fun!” You can cite countless podcasts, articles and books for these quotes, “The bottom line is, a game should be fun!” You can tell they’re smirking like it’s so obvious and easy. “Just make it fun,” they say as if begging for an elbow in the teeth. I just pray that one day that elbow will be mine.

Need an example? No problem, because this rant was inspired by a recording of 57 flash game developers giving tips: http://www.flashmindmeld.com/. Don’t let my complaints lead you to believe that there are not numerous helpful tips throughout the mp3.

In the context of video games, fun is an ill defined term used simply to mean “good.” “Good” as oppose to “bad,” “+” as opposed to “-”, no more informative than a single bit of data. On a scale of 0 to 1, this game is a 1. Stop using it and learn some damn adjectives.

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Upcoming Flash Game contests

February 6th, 2011 by Bryson Whiteman

It’s kind of hard to keep up with Flash game competitions. Every time I hear about one, there’s only a little amount of time left. And even if I know about them for a while, I decide at the last minute to enter! Here’s my last minute attempt to get the word out on a few.

2nd Games That Challenge the World Contest

Deadline: February 28th, 2011 at 23:59 est

Requirements: Make use of the Come2Play Multiplayer Api.

This is my first time hearing of this Come2Play system. From what I can tell, games that implement the API use a universal currency called ‘tokens’. You can check out the documentation to get started and Emanuele Ornella wrote a tutorial for implementing the Multiplayer Api that might be worth checking out as well.

Here are the winners for the 1st competition to get an idea of what the competition might look like.

More information at the Come2Play website.

Stanford Hackathon’s Flash game Competition

Deadline: Too Soon, February 13th at Noon PST

Requirements: Create a game with the theme of “benevolence”. Whatever that means…

Prizes: The best part is every submission wins a copy of FDT 4 Pure, the excellent ActionScript code editor. Which is awesome if you’re on Mac because you don’t have Flash Develop. Grand prize is Adobe Master Collection and a bunch of nice goodies. Check the page for the full prize list.

My homies the Super Fulton Bros. (Steve and Jeff Fulton) are judging this one, as they posted on their site. Jeff expressed concern for how subjective the theme is but that may make it more fun in the end! Part of what makes Apples to Apples so great — the other part being plenty of alcohol consumption.

More information at Stanford’s hackathon website.

Pico Day on Newgrounds

Deadline: April 30th

The yearly Pico Day event will be happening on Newgrounds not too long from now. It’s a while so there may be time to plan something! haha

If you don’t know what Pico Day is, it’s a where Newgrounds users submit a bunch of animations and games themed around Pico, the classic Newgrounds Flash game from like 10 years ago. It was a huge inspiration for me back when I was messing around in Flash 3. Gotoandplay genius.

Some info on prizing in the blog update.

Kongregate Monthly Competition

Deadline: End of the month! Every month.

I never knew Kongregate had a monthly competition. But it seems that they do.

More info at the Kongregate website.

Thugjacker Half: Still Kickin’!

July 26th, 2010 by Bryson Whiteman

Thugjacker at Agame.com
Thugjacker Half at Agame.com

Over the weekend I noticed a sudden surge in traffic and I noticed most of it was coming from Agame.com. Turned out they had just stolen it and added it to their frontpage on Thursday and a lotta people were playing it. It’s nice to know people are still playing it after 5 years! haha. My favorite part is still reading all of the insightful comments like “cool ima pimp nigga“and “DONT STEAL HIS BIKE“. Mostly spam here, but the Newgrounds comments are still gold to me.

Thugjacker’s been our most popular game, by far. A great deal of it has to do with it being our first game, with Ricky and I spending so much time with it. The gameplay has a stickiness that keeps people coming back — I think it’s just fun to mess around and beat guys up. These days, it’s easy to be lost on Flash portals so it’s usually hit or miss if people notice the game or not. Thugjacker usually does well but LUV Tank usually gets lost. LUV Tank only really took off on Addictinggames.com for some reason, but it’s usually the game that the not-so-hardcore gamers tell me they like the most.

Yesterday I was working on the Donut game with David. We had started talking about Thugjacker and I showed him a lot of the stuff we cut out of Thugjacker Half — David wasn’t working with us on Thugjacker. There were cinemas scenes that I didn’t have time to finish and implement. A lot of the real story. It’ll all find it’s way into the game eventually. This Donut game will give another side of the story.

New Game: Children at Play

July 15th, 2010 by Christopher J. Rock

Bryson’s been pressuring me to post about Children at Play for a long time, and I kept telling him “I’m too busy working on the game!” But enough a’ that crap. I uploaded the video preview to YouTube and I’ll have a playable demo up here very soon.

I started work on Children at Play at the start of last winter and its eaten a lot of my time since then. I consider it a small step, but an important one, in the right direction. I’ll save any in depth discussion for when I’ve got the demo up. For now I’ll post some text I’ve put together for various submissions and whatnot.
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Indiecade 2010: A Call For Submissions (and War)

April 7th, 2010 by Bryson Whiteman


Indiecade 2010 is a comin! Deadline for submission: June 1, 2010

I read about Indiecade accepting submissions for the 2010 game festival on Gamasutra. If  you read this blog, you might know that we went to last year’s Indiecade and had a good time. I told Chris and he’s down for action! He wants to submit his upcoming game. I think it’s unannounced…

I see this as a threat. He may be my friend, something of an ally, but I will never let him make me look like a chump by outclassing me at Indiecade. Never!

So I now announce that we are at War.

This ain’t no East Coast/West Coast thing. We’re both representing Los Angeles, no problem there. Nobody’s getting killed. This war is more of an arbitrary goal to provoke motivation, sorta like Obama’s car MPG requirements for 2016.

Chris’ game is looking great. It’s a physics based puzzle game, he’s doing all the art and coding as well. In addition, there will be some procedurally generated music. This guy is nuts, but it works. A demo for it is coming soon.

I’ve been forever working on my Donut game. It’s looking great but I’ve been neglecting it because I’ve been doing long hours on a game I’m doing for my day job. And I’ve been working on an update to the Sokay.net site. When things get back on track, I’m gonna knock it out.