Monday morning and I just stumbled upon this game on the Flashkit forum. In this game you cooperate with yourself to finish stages. Very interesting concept and excellent execution.

Cursor*10
Cursor*10 by Nekogames

Short, simple, clever and fun. Characteristics of other Nekogames releases I’ve played.
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Daymare Town. I found this gem when someone mentioned it on the Flashkit games forum. Straight forward point-and-click adventure game. Excellent presentation, interesting art style, great puzzle design.

Daymare Town 1

I couldn’t finish this without a walkthrough, but I blame it on a couple poorly drawn props. You’re in for a good hour or so of headscratching.

This game reminds me that there’s nothing wrong with keeping things simple sometimes. Props to the designer.

Check out Daymare Town at www.pastelstories.com.

I was reading the Flashkit Gaming Forum and someone made a post about this game. I was hesitant to try it because I believed it was just going to be a cheap knock-off. What I discovered was a cleverly designed and well executed game. This one is simply fun to pick up and play. I played 23 stages in one sitting.

Portal: Flash screen

Check it out at http://portal.wecreatestuff.com/. Game by We Create Stuff.

So I took a look at Gameshot.org because of a few referrals they sent back here (they grabbed our LUV Tank game) and noticed this pleasant surprise on their front page…

Yin Yang screen 1

At first I was attracted to the awesome art style. All pretty pixel work. The description said something about it being a platformer with a Yin Yang twist so I wanted to see if it went beyond a gimmick. I was impressed before I even finished the first stage.

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Gateway2 Title

Gateway II by Anders Gustafsson.

This is one of first Flash games I’ve truly enjoyed in such a long time. I discovered this adventure game on the Newgrounds frontpage and gave it a legitimate chance. It reminded me of Leo’s Great Day, one of the first amazingly well done Flash games I’d played, so I had optimistic expectations. From the title screen I could tell that it at least had great production quality.

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I just checked out this impressive port of the Doom engine to Flash. It even loads up the original external .wad map files!

Check it out!

Doom in Flash

It might not be the first Flash port, but it’s definitely the first that resembles the original in speed and resolution. I could totally imagine playing some deathmatch in this thing. Can’t wait till something like that is available.

It’s also worth nothing that this was not created using Flash. It was developed on Linux using open-source/free Flex tools.

This reminds of back in 2001 or so when I saw a demo for a Quake 3 looking engine in Shockwave running incredibly fluidly. I recall it being a Q3 port of some sort because it was created by the same company that ported Q3 to Dreamcast, Raster Productions. I’m assuming it was some kind of port because they removed the demo after a short while, I believe because of legal matters.

Rose&Camellia Screen

This is one of the most awesome games I’ve ever seen. You shouldn’t be surprised that it’s so amazing, its contents consist of ladies slapping the crap out of eachother! Comedy and genius.

Here’s a YouTube video of the gameplay. Watch and be amazed as the drama unfolds.

You’ve got to play Rose&Camellia by Nigoro.

Since it’s so much easier to post links to other peoples’ material…

Wiiflash demo

Relating to an earlier post by Chris – A Day at the Wiicade – where he was exploring the possibilities of Wii & Flash, here is Wiiflash!! Wiiflash is what Chris was waiting for, actually this still won’t be enough for him… but apparently this software not only takes the data from the Wii controller but it passes it along to Flash so you can make things move by tilting and swinging and whatnot. This is possible by connecting Wii remote to a computer through Bluetooth. So no native Wii support still but this is better for sure!

It would be great if Nintendo would acknowledge the possibilities with Flash gaming on Wii, but it seems unlikely because they’d rather have you buy Virtual Console titles. They’re still selling out of hardware so there’s not a big incentive to make things easier for Flash game devs. But in a perfect world…

By the way.

I jacked this – verbatim – from another Flash game development blog, PhysicsDev. Check it out!

-Bryson

Reunion Title

I know Chris just wrote something about the game but we’re often redundant like that.

The game is Reunion by Mike Bithell, I found it on GameSetWatch a few days ago. This is an amazing game. I believe the execution is phenomenal. I need more big sounding words to show how much I like it! Immediately the game reminded me of something I’d see coming out of Cal Arts, such incredibly good design going into it.

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Reunion Screen 2

Bryson sent this one my way saying the flash8 bevel function appears to have been used for lighting. I was really impressed: http://www.mikebithell.com/reunion/

The game is interesting, but laggy. Too laggy. To be honest, I couldn’t play through the whole thing because it lagged so much, and I’m on a Mac G5. I’ll have to see how it runs on a PC at home.

What I like about this game is that Mike Bithell demonstrates a keen understanding of tone and this game demonstrates its careful manipulation via visual and aural media. His moves are subtle, but effective.

Lighting, my friends, lighting! Lighting is everything! The use of music is good too. Lighting and music are not used to a tremendous effect. Don’t expect anything mind blowing, but they’re used and used well. Continue Reading…