Reunion Screen 2

Bryson sent this one my way saying the flash8 bevel function appears to have been used for lighting. I was really impressed:

The game is interesting, but laggy. Too laggy. To be honest, I couldn’t play through the whole thing because it lagged so much, and I’m on a Mac G5. I’ll have to see how it runs on a PC at home.

What I like about this game is that Mike Bithell demonstrates a keen understanding of tone and this game demonstrates its careful manipulation via visual and aural media. His moves are subtle, but effective.

Lighting, my friends, lighting! Lighting is everything! The use of music is good too. Lighting and music are not used to a tremendous effect. Don’t expect anything mind blowing, but they’re used and used well.

Reunion Screen 3

Many of us are scared of light and music, scared of not knowing exactly what will happen and when. But I think we’ll find that the more procedural, the more interactive and free, our games become, the better they will be. It seems too daunting, like it’s too much to handle in a game. In fact, lighting and music are quite predictable, and if it’s predictable, you can program it.

I must remember to give light and music their own posts.

-Christopher J. Rock

–Edit: Ran fine on PC. Gameplay is reliably unique, but flawed. Generally simplistic and at times a bit buggy. The adaptive visuals and sounds are the cream of this game.

About the author:
Christopher J. Rock (http://)
Film student at California State, Long Beach. I want to make the gaming world a better place.