I recently finished Kavalmaja by Tonypa. It’s an puzzle-adventure game that I first played about a year and a half ago. I had probably spent 30 minutes with the game, getting deeply involved with it. Something interrupted me and got sidetracked and never went back to it. It was bugging me that I never finished it — so I did. And it was worth it.
The game of Kavalmaja is a well thought out dungeon. The goal is to collect all of the “gold pieces” in the dungeon, acquiring abilities along the way to progress further along in your journey. The game is presented in an abstract fashion, requiring you to move around and touch stuff to see how it reacts. As you interact with the world you learn what its symbols and colors mean. So an area you passed through earlier will have a different meaning later on. It ends up playing similar to a Zelda game but there’s something special about its abstract nature. In a Zelda game it’s clear that if there’s a cracked wall you need a bomb to get through it, the world of Kavalmaja the connections aren’t that obvious.