It’s not apparent from reading this blog, but we’re actively in production of this Donut Game that I first mentioned here over 2 years ago. But you know what they say, “Time flies when you’re having fun!

For a preview I’m just showing some line art from the game. Currently, this art is already painted and imported into the game. The background is my handywork and Ricky did the characters.

I began work on this about 6 months after doing LUV Tank. It was an idea Ricky had mentioned during the development of Thugjacker. My intention was to finish something small, we busted out LUV Tank in about a month and I wanted to get something else small out the door. We experiment with a different animation pipeline for every game and I wanted to define a more efficient system. When conceptualizing the game I got ahead of myself and ended up with an idea that was much more grand than I initially envisioned. I spent a lot of time debating whether I should extend the game, especially when I had ideas for other games that I felt more passionate about.

Since then we’ve jumpstarted a few ideas that haven’t come to light yet, and even released a new game — Sammy Samurai: Runner. My “meh” feelings about the gameplay of Sammy helped me to decide that the Donut game had to be more along the lines of the Epic Masterpiece that I envisioned. Competition is fierce and you’ve got to give it your all or get lost in the deluge of Flash games out there. The quality bar has definitely raised, and I’m glad it finally did.

I’ve finally started spending quality time with the game. I did a port to AS3 earlier this year and finished hooking the game into a framework to tie the games and screens together. So a lot of that boring stuff is done I’m gonna spend more time roughing out the game — creating artwork while prototyping the gameplay. I look forward to putting all the pieces together. David Rodriguez who did the game animation for LUV Tank is back and doing some animation for a fight sequence. Cryptic Circuity who did the music for Sammy is back with a soundtrack for this one.

Ok, time to get to work!

About the author:
Bryson Whiteman (
Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.