Raybeem is available on Steam for Oculus Rift & HTC Vive.

Raybeem is the first VR project from Sokay. It’s not 2D. It’s not a game. Yet, it’s as close to my heart as any of the previously released Sokay products. I spent 2017 working full-time on Raybeem. I can describe it as a whirlwind, which was hard to make sense of while I was in the middle of it. I’m writing this mess to dump what’s been going on in my head into a huge blog post.

Raybeem is a virtual reality project that started out as a desire to listen to my favorite Drum & Bass station, Bassdrive.com, in Virtual Reality. As an adolescent, I spent dozens of hours of my life gazing at Winamp visualizers. Switching through visualizations to find my favorite, tweaking settings, and downloading new ones.  This was the prime way of listening to music for Bryson in the year 2001.


This was my dream for 2017, listening to Drum & Bass music in VR. In a world of my creation.

Raybeem’s been a large project for me so I’ve had a hard time figuring out what to say about it. At it’s core, I consider Raybeem to be a VR music visualizer. That was the starting point for the concept, anyway. I just wanted to create an application for listening to music in VR. The different visualizations in Raybeem are thought of as “Themes.” The way I imagined, a Raybeem theme is any environment that reacts to music in some way. So a theme could be anything – realistic or abstract, interactive or non-interactive.

When I started working on Raybeem, I had a strong idea of what I was trying to build. As it turned out, even with all the notes, sketches and prototypes, I fooled myself into thinking it would be less work than it was. Here’s a brain-dump of a lot of the things I figured out on my Road to Raybeem’s release. Continue Reading…

Introducing…

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Raybeem! The first virtual reality concept from Sokay. It’s a step towards my longtime dream of creating a music visualizer. I spent countless hours gazing at the Milkdrop visualizer in Winamp back in the day. I had no clue how it worked – back when I just starting to dive in Flash ActionScript.

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Here’s my homie giving Raybeem a shot on the Samsung Gear VR.

My concept for Raybeem started with imagining how great it could be if you didn’t need another person to give you a personal lightshow if you were at a rave. And what if you could take all of that great visual and aural stimuli with you anywhere? What if you never had to leave your couch to experience a spectacular show?

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Above is a screen-capture of the playback controls. In the prototype, you can cycle through 5 embedded tracks. I tested using some of my favorite copyrighted tracks. I also got permission from the homies Eezir and Cryptic Circuitry to use their music in the final build. Each track has a different effect on the environment around you. Eventually I’d like the user to be able to load in their own library.

Here is a rough video demonstrating what it looks like on a 2D screen, from within Unity:

Continue Reading…