Less than a year ago, I threw together a demo for a game I called “Meteor Henry.” It was based on the idea of creating a “natural” environment for the player by trying to close the interactivity gap between the on-screen world and the player’s nervous system (mostly by making the mouse the primary form of control and giving it intuitive uses, almost as a limb). I hoped to demonstrate simplified physical concepts that I had been observing in Kung Fu class (mostly methods of energy conservation, or efficiency of movement, with an emphasis on circular motion).* The game required quick reflexes, coordination, quick thinking, and puzzle solving skills.

I’ve decided to make this game my first project to be released with Sokay so look forward to some previews. The original coding is a bit outdated and not very efficient (I did it in a number of days) so I’ll have to do some updating before uploading a demo. I’ll also be adding in some new features that I’m very excited about, but it should come pretty soon. Continue Reading…