“Time flies when you’re having fun.”

This is one of my favorite sayings simply because the cartoon 2 Stupid Dogs made an entire episode based on it. And I found it quite funny. It still sticks with me today! It’s the only explanation I have for the sudden realization of a passing of time.

My last post on the blog was 6 years ago, practically to the day. This was shortly after the release of Raybeem, our VR music visualizer. I remember feeling worn out after that project and not having a clear direction of where to take it beyond its initial release.

The last post was Feb 2018, and a few months later in May, we presented Raybeem at the VRLA convention at the Los Angeles convention center. I was working on a VR project for Amazon at that time so it’s all a bit blurry to me now. We had a great showing at the convention but I felt a bit of frustration in continuing VR development because of how challenging that project was.

The blog has turned into one of those things that “I’ll get to later.” Initially, I wanted to update the WordPress theme to work on mobile better. I had some new ideas for how I wanted to organize the blog. Then it became maintenance issues, how do I even login to this thing? Then a site migration forced me to finally get around to updating stuff but I didn’t know what to say.

We’ve got a new game coming out soon so I waited just about as long as I could before I had to face this ‘dragon.’ So I’m posting something to get past my initial restraint. I can’t figure out how to center the images in this post! But I’ll worry about it another day!

Our new project, Cheddar Beach, is NOT VR. It’s not even Unity, but it’s a game at least! A large part of Sokay is the spirit of breaking new ground, at least for us individually. Each game or application has been unlike the one before it. This one is a story-based visual novel game, but it’s developed almost entirely by myself! Me, Bryson! So that’s a common thread.

This is a project where I forced myself out of my comfort zone to take care of all of the in-game artwork. I typically avoid the character stuff and Ricky draws it. This time Ricky has got my back by helping out with character designs though!

I’m looking forward to sharing more!

Nice to see you!

Peace!

-Bryson

About the author:
Bryson Whiteman (http://www.sonofbryce.com)
Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.