Indiecade ‘09

October 4th, 2009 by Bryson Whiteman

So Chris surprised the hell out of me yesterday when he mentioned that there was an independent games festival going on right down the street from me in Culver City — Indiecade ‘09. His friend told him about it and he told me. I was feeling kind of down that I wasn’t out raving in the streets of San Francisco this weekend, but I suppose things happen for a reason. I missed Saturday but I checked it out today.

Moon Stories
I Wish I Were the Moon by Daniel Benmergui

I didn’t get the opportunity to see everything but the favorite thing that I played was Moon Stories by Daniel Benmergui of Argentina. This is a series a 3 games, which are more like interactive stories. I could spend a paragraph trying to explain it or you can just play the damn thing. I liked that I could just jump in an play around and that the game didn’t expect anything from me. I had fun messing around just to see what would happen. This is really how game stories need to be told more often. (more…)


Go Play Scarygirl now!

April 17th, 2009 by Bryson Whiteman

Scarygirl Game screen
Go play Scarygirl, sucka!

The game’s finally out, been playing it for the last few days. Awesome stuff! I got into making Flash games to create experiences like this game so it’s major inspiration for me. It’s 16 levels with a built in save system, so you can come back and finish it anytime.

Check it out at Scarygirl.com!

Game by Touch My Pixel.


Design Documents Released for All!

September 3rd, 2008 by Bryson Whiteman


Shred Nebula for Xbox Live Arcade

Gamasutra reports that CrunchTime Games has released design documents for the newly published Xbox Live Arcade title, Shred Nebula. It’s a space adventure game played from an Asteroids-style perspective.

The two documents released are a pitch/design document and an overview of the first 60 seconds of gameplay, both written in 2006. I’ve taken a quick look at both of them and I admire how the gameplay is detailed. This is the level of depth I want to achieve for my design documents. This drives me to push myself further!


Natural Spider by Tomas Eriksson

August 21st, 2008 by Bryson Whiteman


Just check it out, it’s the Coolest Flash toy today :-p.


Secret Flesh comic in the works

June 16th, 2008 by Bryson Whiteman

Secret Flesh

There’s an article on the Fangoria horror magazine’s site about a comic my homeboy Ramiro Roman Jr. is working on. It’s a project by writer/director Robert Parigi, which he describes as such…

It’s about a decadent high-school girl who finds a bizarre artifact in the exacavation for her new swimming pool. She uses the relic to enhance her sex-and-drug parties, triggering a plague of supernatural mutations.

This is the first info I’ve seen on it and I’m looking forward to feeling uncomfortable again. You can check out some of Ramiro’s solo comics at his site.


The Eco Zoo – Amazing 3D Flash Website

June 6th, 2008 by Bryson Whiteman

Earlier I found this amazing 3d interactive site in a thread on Flashkit. Completely breathtaking. Needless to say, I couldn’t wait to make a post about this one!

The Eco Zoo website
The Eco Zoo

This is the best executed 3d Flash site I’ve seen so far. Just check it out. Apparently this isn’t created with any open source 3d engine out there, it’s a custom engine by this guy.

3D on the web is sort of a gimmick right now, as Flash itself was seen as a gimmick in the past (i.e. your site wasn’t cool unless it had a Flash intro). All it really takes is some progressive individuals to define what’s possible with the advances of the medium — beyond spinning cubes and globes. Right now I see opportunities to tell stories in new and exciting ways. I’m hoping to take design elements from motion graphics and create interactive visual masterpieces. Couldn’t you imagine CartoonNetwork.com as a fully interactive playground? Kids would love that stuff. How come we aren’t seeing that yet??


Men Love Assholes

May 29th, 2008 by Christopher J. Rock

The first short by my good friend Allegra, another student of CSULB film. I worked camera for this one. It was limited to 3 cuts max.

May it be the first of many.
-Christopher J. Rock


The Submariner Trailer

May 12th, 2008 by Christopher J. Rock

Two new films up. The Submariner and The Noise.

This is a trailer for my thesis film at CSULB. Its my latest work and will be completed over this next summer. You can watch it in full screen and at a higher resolution at YouTube.

I’m taking a lot inspiration from Soviet propaganda filmmaker Sergei Eisenstein.

Shooting started at the end of last semester when we did all of the live action footage, then miniatures and effect shots were done in April. Now I have many hours to spend editing and scoring the whole thing. It’ll add up to a great lot of sweat, but definitely worth it. (more…)


Suggested Reading for Gamers and Developers

April 1st, 2008 by Christopher J. Rock

Suggested Reading

Books are the most rich source of information and inspiration that game players don’t use. If you’re looking for some new resources, you may be interested in a short list that I’ve compiled. Each one is worth its own review and maybe someday I’ll do just that.

These books are guaranteed to give players a greater appreciation of their games and help developers make better ones. (more…)


Witnessing Player Governments

March 27th, 2008 by Christopher J. Rock

I just heard about Eve Online’s Player government setup and man am I jealous.

Eve Online Screenshot 01

This is a voting booth.

It’s great that they’re exploring the area of player government, but it sounds like they’re being somewhat timid about it. The players don’t seem to have a tremendous amount of power and the governmental system within which elections are occurring was constructed and is enforced by the developers rather than emerging organically from the players themselves. It’s not a bold step, but a step nonetheless.

This has prompted me to publicize some of my own experiences in regards to player governments. Anyone I’ve seriously spoken to about games has heard all about these because I’ve found them to be unique and tremendously valuable.

(more…)