I had contacted Anders Gustafsson, creator of Gateway II, and he gave me a preview of the first chapter of his latest game — The Dream Machine by Cockroach Inc.
I had played the demo before and while it was presented well, I didn’t know what to think of it. It was so short that it felt like it was over before it ever began. But after playing through the first chapter, I can now rest my worries. I can’t wait to play the rest!
First off the game is well written. While Gateway had some dialogue, its story was mostly told visually through the animation of the characters. In The Dream Machine, the characters have some great dialogue, which I find believable. The game start with your character, Victor, just moving into an apartment with his girlfriend. You get a good feel for their relationship through their talking. The game has dialogue branches which allow you to respond in a more serious or joking manner if you wish. It helped me to believe in the characters — okay, Game Creator, you’ve got my attention.
So Chris surprised the hell out of me yesterday when he mentioned that there was an independent games festival going on right down the street from me in Culver City — Indiecade ’09. His friend told him about it and he told me. I was feeling kind of down that I wasn’t out raving in the streets of San Francisco this weekend, but I suppose things happen for a reason. I missed Saturday but I checked it out today.
I didn’t get the opportunity to see everything but the favorite thing that I played was Moon Stories by Daniel Benmergui of Argentina. This is a series a 3 games, which are more like interactive stories. I could spend a paragraph trying to explain it or you can just play the damn thing. I liked that I could just jump in an play around and that the game didn’t expect anything from me. I had fun messing around just to see what would happen. This is really how game stories need to be told more often. (more…)
The game’s finally out, been playing it for the last few days. Awesome stuff! I got into making Flash games to create experiences like this game so it’s major inspiration for me. It’s 16 levels with a built in save system, so you can come back and finish it anytime.
Gamasutra reports that CrunchTime Games has released design documents for the newly published Xbox Live Arcade title, Shred Nebula. It’s a space adventure game played from an Asteroids-style perspective.
The two documents released are a pitch/design document and an overview of the first 60 seconds of gameplay, both written in 2006. I’ve taken a quick look at both of them and I admire how the gameplay is detailed. This is the level of depth I want to achieve for my design documents. This drives me to push myself further!
There’s an article on the Fangoria horror magazine’s site about a comic my homeboy Ramiro Roman Jr. is working on. It’s a project by writer/director Robert Parigi, which he describes as such…
It’s about a decadent high-school girl who finds a bizarre artifact in the exacavation for her new swimming pool. She uses the relic to enhance her sex-and-drug parties, triggering a plague of supernatural mutations.
This is the first info I’ve seen on it and I’m looking forward to feeling uncomfortable again. You can check out some of Ramiro’s solo comics at his site.
Earlier I found this amazing 3d interactive site in a thread on Flashkit. Completely breathtaking. Needless to say, I couldn’t wait to make a post about this one!
The Eco Zoo
This is the best executed 3d Flash site I’ve seen so far. Just check it out. Apparently this isn’t created with any open source 3d engine out there, it’s a custom engine by this guy.
3D on the web is sort of a gimmick right now, as Flash itself was seen as a gimmick in the past (i.e. your site wasn’t cool unless it had a Flash intro). All it really takes is some progressive individuals to define what’s possible with the advances of the medium — beyond spinning cubes and globes. Right now I see opportunities to tell stories in new and exciting ways. I’m hoping to take design elements from motion graphics and create interactive visual masterpieces. Couldn’t you imagine CartoonNetwork.com as a fully interactive playground? Kids would love that stuff. How come we aren’t seeing that yet??
This is a trailer for my thesis film at CSULB. Its my latest work and will be completed over this next summer. You can watch it in full screen and at a higher resolution at YouTube.
I’m taking a lot inspiration from Soviet propaganda filmmaker Sergei Eisenstein.
Shooting started at the end of last semester when we did all of the live action footage, then miniatures and effect shots were done in April. Now I have many hours to spend editing and scoring the whole thing. It’ll add up to a great lot of sweat, but definitely worth it. (more…)
Books are the most rich source of information and inspiration that game players don’t use. If you’re looking for some new resources, you may be interested in a short list that I’ve compiled. Each one is worth its own review and maybe someday I’ll do just that.
These books are guaranteed to give players a greater appreciation of their games and help developers make better ones. (more…)