I was Interneting when I found this bit of coolness. Scarygirl is a platform game based on the Scarygirl line of toys and fun things. The game is by Touch My Pixel, which seems to be a cool Australian Flash game+web company. It’s not out yet but it looks cool as hell!

It’s funny to see this because I totally recognized the Scarygirl site. A year ago I had bought some cool vinyl figurines at a music store in Long Beach and I wanted to find out who made them. I ended up finding Scarygirl on that search — I’m not sure if any of my figurines are from that series.

Anyway, the game looks awesome and the guys at Touch My Pixel have a nice blog so check it out for updates on the project.

About the author:
Bryson Whiteman (http://www.sonofbryce.com)
Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.
  • Luke

    my cuz made the game and i am curently testing the game 4 him

    its a fun game however some levels can get boring in places

    but its a cool game

  • Hi,

    The game is almost ready to play (going through final approvals), but in the meantime we’ve got this juicy final trailer for you

    which should show a lot more of the game than you saw last time.

    Hope you like it, and thanks for the support previously. Knowing that people are interested in what we’re doing has kept us going over the last year.

    The Scarygirl game is being released on http://www.Scarygirl.com very soon, as a free to play Flash game. It has over 14 levels of gameplay which include platforming and adventure elements as well as physics based bike riding and even a street Street Fighter style fighting game.

  • Vitas

    It’s on line and it’s free!!
    Time is what you need to really savour this brilliantly charming flash based game. Scarygirl and her entourage of friends lead you on her personal quest to find her true identity, now that turns out to be far more complex and challenging than first expected. However life’s quests are like that!
    The music creates are fable like setting subconsciously coaxing and encouraging the player to go on. Check out the composer on
    http://www.abc.net.au/rollercoaster/figaropho/standard.html