So you’re interested in VR development with the Samsung Gear VR. Fortunately, it’s not too difficult to get a build up and running on the Gear VR with Unity. It can, however, be an exercise in patience to figure out the steps to get started. I did some UI development work at Oculus and got accustomed with some of the hoops you need to jump through. I decided to write this guide as an attempt to clarify some of the details.
Please don’t take this guide as the absolute truth. The tools are constantly changing so some stuff may have been correct at some point but wrong at the present. Also, in the future, some things will definitely change. This is only intended as a starting point, a primer. If anything’s wrong, please let me know. There’s a lot to learn!
Here’s a quick rundown of the hardware that you may need and what role they play in development.
Samsung Gear VR
The Samsung Gear VR consumer edition
You probably already know this by now, but the Gear VR is a VR headset in which you plug a specific Samsung phone into and it becomes a standalone VR device. With hardware manufactured by Samsung, and software by Oculus, it was first introduced Fall of 2014 and a few models have been released since then.
There are 3 versions of the Gear VR:
- First Innovator Edition: Compatible with the Samsung Note 4 phone.
- Second Innovator Edition: Compatible with the Samsung Galaxy S6 and S6 Edge phones.
- Gear VR Consumer Edition: Compatible with the Samsung Note 5, the S6, the S6 edge and the S6 edge+ phones.