“Ghost in the Shell: Stand Alone Complex” opening, song by Yoko Kanno

Ā  I’ve finally finished watching the anime series Ghost in the Shell: Stand Alone Complex. The first season, at least. I watched a few subtitled episodes of the show around the time when it was released in Japan in 2002, but at the time it wasn’t something that could hold my interest. At that time, I was deeply enamored with the colorful ninjas of the Hidden Valley of the Leaf in the show Naruto, which was just starting to take the world by storm. To its merit, Ghost in the Shell: SAC had exciting robots and futuristic weaponry, but it functioned as almost a backdrop to a detective story of political corruption and turmoil. A lot less sexy than the mastering of jutsu’s and fighting tournaments of the early episodes of Naruto.


Scene from the Ghost in the Shell film (1995)

In the 90’s, Mamoru Oshii’s animated film Ghost in the Shell was one of the most popular vectors for anime discovery before shows like Dragonball Z and Pokemon brought anime to the mainstream in the United States. I remember anime as an underground culture back then – you kinda had to know somebody that knew about it. I remember glimpses of anime in the back of gaming magazines or a few tapes in the back of a video store. I probably ended up first watching the Ghost in the Shell film after a friend let me borrow a VHS tape of it. Even finding it hard to follow the plot, it’s always been a favorite film to watch simply because of the visual detail.

Jumping back into Ghost in the Shell: SAC show, I quickly discovered why I lost interest in it in the first place. It’s a great looking show, but a lot less flashier than the film. Sure it has some robots and shooting and explosions, but it also has a slow methodical pace. Most episodes have a whole lot of talking about things you know little about, with only a few scenes of action if you’re lucky. GitS: SAC must be watched intently as every line of dialog seems like its there for a reason. From the first episode, you’re dropped into the situation and there’s not a lot of scenes with overt exposition explaining the situations. This is a good thing because if you’re engaged, everything you need to know will be eventually spoon-fed to you over the course of its 26 episodes. It’ll make good sense in the end. Most of it, anyway. Continue Reading…

This is not only a review, but my highest recommendation of what I believe to be the most comprehensive text written on the Japanese game industry in the 80’s and 90’s. At least in English! šŸ˜‰ The book I’m talking about, as you might’ve guessed by now, is the following…

untold_history_of_japanese_game_developers_book

The Untold History of Japanese GameĀ Developers by John Szczepaniak available on Amazon.com

Yes, the title is a mouthful. The book itself has a lot of writing as well at over 500 pages, so I’ll try to keep this short. If you have an interest in knowing what the Japanese industry was like “way back when,” or you want to know the story behind some of the cherished and/or niche titles you grew up loving, this might be the only place for you to get a glimpse of that world. Continue Reading…

Grand Theft Auto IV is a game about living the American dream. You work hard to make money to get the things you want. You meet people and exchange favors for favors in pursuit of a better life for yourself and those you care for. Hard work will eventually payoff and you can fight your way to the top in this country. Eating your enemies along the way. The difference from the traditional interpretation of the American dream is that in GTA IV you’ve decided on a life of crime to make it all happen. Which is against the norm and deemed a bad thing in most cultures. I suppose it may be unfortunate that it makes such an unbelievably awesome experience.

This game is unbelievable to me not only because of the violence or deviancy — for if that were all there was to it then the series would’ve been long forgotten about. What’s unbelievable is the grand scale of it. And not only that but the level of polish that every element has. It’s really amazing! Earlier in the series there were a lot of obvious flaws to complain about, like the sucky control or the subpar graphics. It seems that having a solid foundation of gameplay, an incredibly talented team, great management, and a shitload of cash can result in a masterpiece like GTA IV. I almost didn’t think it was possible to have a big-budget game this good anymore after the disappointment of Halo 3 and the absolute tragedy that was Assassin’s Creed.

Continue Reading…

I spent much of today beating 2 flash games. I like the sound of that: beating flash games. Not just playing them but beating them, because there is enough in the games to play that when you’re done you can actually say the games are beaten.

Dino Run: I found this beauty c/o the blog over at indiegames.com and I was very impressed with PixelJam‘s work. I’d label it under the Sonic the Hedgehog genre of games, one I’d like to play more of. It’s a full game with a lot to play with. The look and feel is nice, some of the physics are a tad weak, but they do the job and beat the norm. I love the tension, the atmosphere of fleeing. It would be excellent setting for a simple story because the nature of a chase is that it is linear. Not to say that stories must be linear, but game-stories tend to be (due to laziness). Unfortunately, the game is lacking in the story department, but it’s alright because it does well everywhere else. GO PLAY IT.

Warlords: I was linked to this piece from Ben Olding after playing Dino Run and was really surprised by such a simple design adds up to strategy on multiple levels. It’s not only about unit selection, but timing, and tactics as well. Again, the game has tons built into it: multiple races and unit types, unlockable races and unit types, leveling-up, a filled out campaign mode and the unit purchasing/upgrading system really gives players a place to craft a style of play. It’s all very simple, but the game is much more than the sum of its parts. PLAY THIS ONE TOO.

As a bonus, each of these games has a form of multiplayer. Dino Run is actual online play and Warlords allows 2 people to play on the same keyboard. Both options are pretty cool if you ask me.

Man, it’s nice to find good games.

-Christopher J. Rock