Shred Nebula for Xbox Live Arcade

Gamasutra reports that CrunchTime Games has released design documents for the newly published Xbox Live Arcade title, Shred Nebula. It’s a space adventure game played from an Asteroids-style perspective.

The two documents released are a pitch/design document and an overview of the first 60 seconds of gameplay, both written in 2006. I’ve taken a quick look at both of them and I admire how the gameplay is detailed. This is the level of depth I want to achieve for my design documents. This drives me to push myself further!

Here are some NPCs from the Sokay Donut game I’ve been working on for forever. These characters are designed by our character designer Ricky Enriquez. I spent a couple days converting the game to AS3 in late May. Since then I’ve been polishing some things and working on getting the NPCs in it. I’ve been concentrating a bit too much on the presentation of the game and have returned to focusing on the gameplay, since it’s still not fully there yet. Right now I’m working on finding the fun, but it’s looking great so far.

This is a background concept I sketched out for a new project we started, a game that Chris is programming. It’s a Western so it’s gonna be a lotta fun.

Beyond this stuff I’ve been reworking the blog — I added the little video jukebox in the top right corner. I’m revising some of the other Sokay sites, experimenting with new ideas. I’m working with David Rodriguez on a more elaborate Luvtank.com as well.

Read on to see what’s been inspring me lately…

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