Hey Ya’ll!
I’ve been posting a Devlog for our current game project Donut Get! for a while over at the TigSource Forums. I just posted over there and I’m doing a re-post here.
—
Last time I posted I was animating the cop and got super frustrated when I couldn’t test the animation and the game wouldn’t compile. After that, I finished animating the cop and the game was brought to new life.
The following are a couple examples of how the artwork for the car portion of the game was created.
![donutget_car_comp_sketches](https://blog.sokay.net/wp-content/uploads/2012/04/donutget_car_comp_sketches.jpg)
I used these sketches as reference when doing the vector linework for the game.
![donutget_car_comp](https://blog.sokay.net/wp-content/uploads/2012/04/donutget_car_comp.jpg)
I imported the linework into Photoshop and added some color for the final look used in game. I used textures to bring some life into the flat colors of the artwork. Simple gradient overlay makes it look fancier than it is and gives a “night-time” effect.
For the past couple weeks I’ve been animating characters for the donut portion of the game and polishing gameplay.
![donutget_anis_01](https://blog.sokay.net/wp-content/uploads/2012/04/donutget_anis_01.gif)
Shown in this animated gif are Mr. Sprinkles and Officer Brown. Mr. Sprinkles is an NPC that will hang around and grab donuts as well.
I finally implemented new elements to the gameplay. Your objective is to eat falling donuts but you now have to dodge falling debris. Now that I started getting NPC animation in, I started filling in their different behaviors (like Mr. Sprinkles eating donuts).
The story is unfolding as gaps are filled in, I look forward to finishing the animation for the remaining NPCs.
David Rodriguez is just about done animating the fighting game segment. Tonight he sketched out some storyboards for a couple cinema scenes related to that segment. I’m very excited to have his animation in the game and playable!
Till next time…
Peace!