Scarygirl Game screen
Go play Scarygirl, sucka!

The game’s finally out, been playing it for the last few days. Awesome stuff! I got into making Flash games to create experiences like this game so it’s major inspiration for me. It’s 16 levels with a built in save system, so you can come back and finish it anytime.

Check it out at Scarygirl.com!

Game by Touch My Pixel.

Tarwin of Touchmypixel left a comment informing me of this new trailer for their Scarygirl Flash game. Looks sweet!

This looks like some amazing Flash stuff. I’m wondering how they’re pulling off so much parallax and smooveness. Looking at their blog, it looks like he’s using bitmapData for rendering, using spritesheets and BIT-101’s BigAssCanvas class to work around sprite size limitations.

The trailer definitely increased my expectations. Over 14 levels of goodness. Coming soon to www.scarygirl.com. Just not soon enough!

This is my first public Papervision demo. I’m experimenting with some techniques for the next Sokay game. This is also the debut of the main character for the game, designed by Ricky Enriquez. Check out the demo.


My Papervision Demo

This scene is composed of 4 planes — the cop, the sidewalk, the shop, and the city. I positioned them within the scene with code. The animation is handled with code as well. I’m using Tweener to move the cop left and right, as well as his jump animation. The camera is targeting the cop.

I’m going to keep playing with this. I want to push it further by adding some movement to the rest of the scene, perhaps tweaking the rotation of the buildings as the camera moves.

If you’re looking to start with Papervision, there are some excellent video tutorials at gotoandlearn.com that’ll help you get started.

Monday morning and I just stumbled upon this game on the Flashkit forum. In this game you cooperate with yourself to finish stages. Very interesting concept and excellent execution.

Cursor*10
Cursor*10 by Nekogames

Short, simple, clever and fun. Characteristics of other Nekogames releases I’ve played.
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So I took a look at Gameshot.org because of a few referrals they sent back here (they grabbed our LUV Tank game) and noticed this pleasant surprise on their front page…

Yin Yang screen 1

At first I was attracted to the awesome art style. All pretty pixel work. The description said something about it being a platformer with a Yin Yang twist so I wanted to see if it went beyond a gimmick. I was impressed before I even finished the first stage.

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Gateway2 Title

Gateway II by Anders Gustafsson.

This is one of first Flash games I’ve truly enjoyed in such a long time. I discovered this adventure game on the Newgrounds frontpage and gave it a legitimate chance. It reminded me of Leo’s Great Day, one of the first amazingly well done Flash games I’d played, so I had optimistic expectations. From the title screen I could tell that it at least had great production quality.

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Reunion Title

I know Chris just wrote something about the game but we’re often redundant like that.

The game is Reunion by Mike Bithell, I found it on GameSetWatch a few days ago. This is an amazing game. I believe the execution is phenomenal. I need more big sounding words to show how much I like it! Immediately the game reminded me of something I’d see coming out of Cal Arts, such incredibly good design going into it.

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