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“How to Make a Game in 48 Hours” - blog.sokay.net

This is a video of Kyle Gabler‘s keynote to Global Game Jam 2009. I’ve been meaning to post this since I first saw it. I found it super inspiring!

7.  Adjust Expectations – Don’t strive for the next AAA hit, limit your expectations to something reasonable.

6. Create a Low Barrier of Entry – Make sure its fun within the first 15 seconds. Title screen, concise instructions, and jump into gameplay! Please forget the drawn out backstory.

5. Feel Something – Feel music to inspire, have an emotional target.

4. Make the Toy First – Prototype the idea to see if it even works before commiting!

3. Audio! – Sound is super important, make sure it’s not slapped on last minute. Involve it in the design of the game.

2. Harmony – “Think of how you can achieve harmony economincally.” Make sure everything that you have (music, art, gameplay) fits together.

1. Never Fall in Love – Free yourself to experiment with new ideas and don’t get too attached!

I don’t necessary feel that these are laws of game design, but they are very helpful philosophies to be able to complete a game prototype in an accelerated timeframe. I tend to fall in love with every game idea I have, which is why I have so many illegitimate prototypes running through my project folders.

About the author:
Bryson Whiteman (http://www.sonofbryce.com)
Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.