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		<title>Bryson At Global Game Jam 2010</title>
		<description><![CDATA[
Last December Chris tried peer pressuring me into doing this Global Game Jam nonsense.
&#8220;Come on Bryson, you wanna be cool don&#8217;t you?&#8221; -Christopher J. Rock
While I always feel obligated to elevate my coolness, I resisted. At the time I wasn&#8217;t interested because I felt that I needed to give love to my elusive Donut project. [...]]]></description>
		<link>http://blog.sokay.net/2010/02/15/bryson-at-global-game-jam-2010/</link>
			</item>
	<item>
		<title>Great Animations: Tarboy and one more&#8230;</title>
		<description><![CDATA[Visual development is always one of the most important parts of my games. For that reason it&#8217;s important for me to stay inspired in the art department as much as with the gameplay. My homie Gus told me I had to watch Tarboy by James Lee on Newgrounds. I willingly accepted this challenge and it [...]]]></description>
		<link>http://blog.sokay.net/2010/01/06/great-animations-tarboy-and-one-more/</link>
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	<item>
		<title>Kavalmaja by Tonypa</title>
		<description><![CDATA[
Kavalmaja by Tonypa
I recently finished Kavalmaja by Tonypa. It&#8217;s an puzzle-adventure game that I first played about a year and a half ago. I had probably spent 30 minutes with the game, getting deeply involved with it. Something interrupted me and got sidetracked and never went back to it. It was bugging me that I [...]]]></description>
		<link>http://blog.sokay.net/2009/12/25/kavalmaja-by-tonypa/</link>
			</item>
	<item>
		<title>Donut Game is a Comin&#8217;!</title>
		<description><![CDATA[It&#8217;s not apparent from reading this blog, but we&#8217;re actively in production of this Donut Game that I first mentioned here over 2 years ago. But you know what they say, &#8220;Time flies when you&#8217;re having fun!&#8221;

For a preview I&#8217;m just showing some line art from the game. Currently, this art is already painted and [...]]]></description>
		<link>http://blog.sokay.net/2009/12/20/donut-game-is-a-comin/</link>
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		<title>Soul Bubbles by Mekensleep for Nintendo DS</title>
		<description><![CDATA[I read a comment on Gamasutra that mentioned the game Soul Bubbles by French developer Mekensleep and how its lack of definite genre and audience limited it to an order-only title exclusive at the Toys R Us stores. I did some Googling to find some interviews and interesting stuff.

I also found this great GameSetWatch interview [...]]]></description>
		<link>http://blog.sokay.net/2009/12/15/soul-bubbles-by-mekensleep-for-nintendo-ds/</link>
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		<title>New Game: Rush Hour</title>
		<description><![CDATA[Just finished my first game since going solo and it went pretty well. It&#8217;s a pretty simple top-down shooter. I wanted to test myself with a 1 week schedule, but ended up taking 2 weeks.

I&#8217;ve put it on Flash Game License. This is the first time I try out their service, but I&#8217;ve only heard [...]]]></description>
		<link>http://blog.sokay.net/2009/11/23/new-game-rush-hour/</link>
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		<title>Why Games, and why not Why</title>
		<description><![CDATA[At the IGDA leadership forum in San Francisco Chris Hecker demanded that game developers ask themselves why they are making a game before they design it. Hecker is a renowned contributor to game graphical and physics technologies and a long time proponent of indie gaming.

&#8216;Why&#8217; is step one in any other art form, but Hecker [...]]]></description>
		<link>http://blog.sokay.net/2009/11/14/why-games-and-why-not-why/</link>
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	<item>
		<title>Precariously Indie</title>
		<description><![CDATA[Today marks one week since my last day with a full time job. I felt a pressure all of a sudden that I had to quit and go game dev. No more wasting time.
I&#8217;d say one week as an indie game developer, but that title doesn&#8217;t feel quite right before completing at least one game [...]]]></description>
		<link>http://blog.sokay.net/2009/11/12/precariously-indie/</link>
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		<title>Independent Game Conference West &#8216;09</title>
		<description><![CDATA[So yesterday was the 2nd and last day of the Independent Game Conference West. It was a good conference. I met a number of interesting people and felt very enthusiastic. The first person I met was this dude Marcus who gave me a high five for working on an RTS. He turned out to work for [...]]]></description>
		<link>http://blog.sokay.net/2009/11/08/independent-game-conference-west-09/</link>
			</item>
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		<title>New Game: Bad Bones to Demo at IGCW in LA</title>
		<description><![CDATA[A long while ago I stopped posting when I decided I wasn&#8217;t getting enough cold hard coding done. After a lot of cold hard coding, I&#8217;m back to talk about Bad Bones. Bad Bones is a flash based real-time strategy game that is my first attempt at the RTS genre the way I see it. [...]]]></description>
		<link>http://blog.sokay.net/2009/11/02/new-game-bad-bones-to-demo-at-igcw-in-la/</link>
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