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	<title>blog.sokay.net &#187; Coolio</title>
	<atom:link href="http://blog.sokay.net/category/coolio/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.sokay.net</link>
	<description>flash game development discussion</description>
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		<title>Sokay Play 3 @ Downtown LA Art Walk</title>
		<link>http://blog.sokay.net/2012/01/10/sokay-play-3-downtown-la-art-walk/</link>
		<comments>http://blog.sokay.net/2012/01/10/sokay-play-3-downtown-la-art-walk/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 09:21:44 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Sokay Games]]></category>
		<category><![CDATA[#dtla]]></category>
		<category><![CDATA[art show]]></category>
		<category><![CDATA[art walk]]></category>
		<category><![CDATA[downtown los angeles]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[luv tank]]></category>
		<category><![CDATA[sokay play]]></category>
		<category><![CDATA[thugjacker]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1494</guid>
		<description><![CDATA[Showing some games again this week at the Downtown Los Angeles Art Walk! SOKAY PLAY 3 THURSDAY, JANUARY 12, 2011 FROM LIKE 8PM &#8211; MIDNIGHT During the Downtown LA Art Walk @ The Medallion 334 S. Main St Unit#334-5012 Los Angeles, 90013]]></description>
			<content:encoded><![CDATA[<p>Showing some games again this week at the Downtown Los Angeles Art Walk!</p>
<p><img src="http://blog.sokay.net/wp-content/uploads/2012/01/sokay_play_flyer_03_480.jpg" alt="" title="sokay_play_flyer_03_480" width="371" height="480" class="alignnone size-full wp-image-1495" /></p>
<p>SOKAY PLAY 3</p>
<p>THURSDAY, JANUARY 12, 2011<br />
FROM LIKE 8PM &#8211; MIDNIGHT</p>
<p>During the Downtown LA Art Walk</p>
<p>@ The Medallion<br />
334 S. Main St Unit#334-5012<br />
Los Angeles, 90013</p>
]]></content:encoded>
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		<item>
		<title>Sokay Play 2 @ Downtown LA Art Walk</title>
		<link>http://blog.sokay.net/2011/12/06/sokay-play-2-downtown-la-art-walk/</link>
		<comments>http://blog.sokay.net/2011/12/06/sokay-play-2-downtown-la-art-walk/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 17:12:02 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Sokay Games]]></category>
		<category><![CDATA[#dtla]]></category>
		<category><![CDATA[art show]]></category>
		<category><![CDATA[art walk]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[game show]]></category>
		<category><![CDATA[sokay play]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1463</guid>
		<description><![CDATA[Showing some games again this week at the Downtown Los Angeles Art Walk! Thursday, December 8th, from like 8pm-Midnight. Come cheggit out! Peace. -Bryson]]></description>
			<content:encoded><![CDATA[<p>Showing some games again this week at the Downtown Los Angeles Art Walk!</p>
<p><img class="aligncenter size-full wp-image-1466" title="sokay_play_flyer_02_480" src="http://blog.sokay.net/wp-content/uploads/2011/12/sokay_play_flyer_02_480.jpg" alt="Sokay Play 2" width="371" height="480" /></p>
<p>Thursday, December 8th, from like 8pm-Midnight.</p>
<p>Come cheggit out!</p>
<p>Peace.</p>
<p>-Bryson</p>
]]></content:encoded>
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		<title>Sokay Play 1 Photos</title>
		<link>http://blog.sokay.net/2011/12/01/sokay-play-1-photos/</link>
		<comments>http://blog.sokay.net/2011/12/01/sokay-play-1-photos/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 21:48:11 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Sokay Games]]></category>
		<category><![CDATA[#dtla]]></category>
		<category><![CDATA[downtown los angeles art walk]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[sokay play]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1447</guid>
		<description><![CDATA[Sokay Play 1 came and left quickly. Through the organization of an art show by my homie John &#8220;Alter Native,&#8221; I was able to show some games during the Downtown Los Angeles Art Walk last month. I had Thugjacker and LUV Tank on display. Here are some photos! Some strangers giving the game a shot! [...]]]></description>
			<content:encoded><![CDATA[<p>Sokay Play 1 came and left quickly. Through the organization of an art show by my homie John &#8220;Alter Native,&#8221; I was able to show some games during the Downtown Los Angeles Art Walk last month. I had <a href="http://www.thugjacker.com">Thugjacker </a>and <a href="http://www.luvtank.com">LUV Tank</a> on display. Here are some photos!</p>
<p><img class="aligncenter size-full wp-image-1448" title="IMG_5992" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_5992.jpg" alt="" width="450" height="338" /></p>
<p style="text-align: center;">Some strangers giving the game a shot!</p>
<p><img class="aligncenter size-full wp-image-1450" title="IMG_5993" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_5993.jpg" alt="" width="450" height="338" /></p>
<p style="text-align: center;">My Urban Noodle dinner on the table, along with some empty wine cups. haha!</p>
<p><img class="size-full wp-image-1451 aligncenter" title="IMG_5995" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_5995.jpg" alt="" width="338" height="450" /></p>
<p style="text-align: center;"><a href="http://luminousmotion.com/">Brian </a>is legitimately excited to be playing LUV Tank. Haha!</p>
<p><img class="aligncenter size-full wp-image-1452" title="IMG_5996" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_5996.jpg" alt="" width="450" height="338" /></p>
<p><img class="aligncenter size-full wp-image-1453" title="IMG_5999" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_5999.jpg" alt="" width="450" height="338" /></p>
<p><img class="aligncenter size-full wp-image-1454" title="IMG_6004" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_6004.jpg" alt="" width="450" height="338" /></p>
<p style="text-align: center;">Time to clean up! Rebekah starts taking down her stuff.</p>
<p><img class="aligncenter size-full wp-image-1455" title="IMG_6006" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_6006.jpg" alt="" width="450" height="338" /></p>
<p style="text-align: center;"><a href="http://chrisjrock.net">Chris</a> and John discussing music theory, on the subject of Chris&#8217; <a href="http://blog.sokay.net/category/robot-music/">&#8220;Robot Music&#8221;</a> blog posts</p>
<p><img class="aligncenter size-full wp-image-1449" title="IMG_6012" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_6012.jpg" alt="" width="450" height="338" /></p>
<p style="text-align: center;">The galleries are calling it a night!</p>
<p><img class="aligncenter size-full wp-image-1456" title="IMG_6010" src="http://blog.sokay.net/wp-content/uploads/2011/12/IMG_6010.jpg" alt="" width="338" height="450" /></p>
<p>I&#8217;m grateful that I had a lot of friends show up and got the opportunity to discuss the games one on one with a lot of people. We&#8217;ve actually got another show coming up soon on December 8th! Same place, I&#8217;ll have the flyer ready soon.</p>
<p>Peace!</p>
<p>-Bryson</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sokay Play 1 @ Downtown LA Art Walk</title>
		<link>http://blog.sokay.net/2011/11/06/sokay-play-1-downtown-la-art-walk/</link>
		<comments>http://blog.sokay.net/2011/11/06/sokay-play-1-downtown-la-art-walk/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 06:16:15 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Sokay Games]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1441</guid>
		<description><![CDATA[I&#8217;m showing Thugjacker and L.U.V. Tank during the Download Los Angeles Art Walk this week. A friend arranged getting a booth and I joined in, been scrambling to get things prepared!Looking forward to seeing the games out in front of people again! The stats say that lots of people play our games, but it&#8217;s always [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">I&#8217;m showing Thugjacker and L.U.V. Tank during the Download Los Angeles Art Walk this week. A friend arranged getting a booth and I joined in, been scrambling to get things prepared!<a href="http://www.sokay.net/promo/sokayplay/sokay_play_flyer_01.jpg"><img class="size-full wp-image-1443 aligncenter" title="sokay_play_flyer_01" src="http://blog.sokay.net/wp-content/uploads/2011/11/sokay_play_flyer_01_480.jpg" alt="Sokay Play 1" width="480" height="371" /></a>Looking forward to seeing the games out in front of people again! The stats say that lots of people play our games, but it&#8217;s always a different story seeing people experience them.</p>
<p style="text-align: left;">For more info on the Reality Prevention Consortium event, check out its <a href="http://www.facebook.com/event.php?eid=103803126400221">Facebook Event page</a>.</p>
]]></content:encoded>
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		<title>State of the Bryson: March 23, 2011</title>
		<link>http://blog.sokay.net/2011/03/23/state-of-the-bryson-march-23-2011/</link>
		<comments>http://blog.sokay.net/2011/03/23/state-of-the-bryson-march-23-2011/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 09:21:51 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Donut Get!]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Rush Hour]]></category>
		<category><![CDATA[Sokay Development]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1301</guid>
		<description><![CDATA[This is a sketch I just drew. A sketch from a scene in the world of our upcoming game Donut Get! I&#8217;m working on some updates to Chris&#8217; Rush Hour &#8212; here and there. Mostly jazzing it up with some supplementary artwork, just starting to tweak some level design. Been playing a lot of PS3. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1302" title="donut_cornershop" src="http://blog.sokay.net/wp-content/uploads/2011/03/cornershop_crop.png" alt="" width="470" height="314" /></p>
<p>This is a sketch I just drew. A sketch from a scene in the world of our upcoming game <a href="http://blog.sokay.net/category/sokaygames/donutget/">Donut Get!</a></p>
<p>I&#8217;m working on some updates to Chris&#8217; <a href="http://blog.sokay.net/category/sokaygames/rush-hour-plus/">Rush Hour</a> &#8212; here and there. Mostly jazzing it up with some supplementary artwork, just starting to tweak some level design.</p>
<p>Been playing a lot of PS3. Just got one in January. <a href="http://en.wikipedia.org/wiki/Gran_turismo_5">Gran Turismo 5</a> is my shit.<a href="http://en.wikipedia.org/wiki/Metal_gear_solid_4"> Metal Gear Solid 4</a> has got a grip of me. <a href="http://en.wikipedia.org/wiki/Demon%27s_Souls">Demon&#8217;s Souls</a> scares the shit out of me. I&#8217;m flashing back with <a href="http://en.wikipedia.org/wiki/3D_Dot_Game_Heroes">3d Dot Game Heroes</a>. And my girlfriends been rolling shit up in <a href="http://en.wikipedia.org/wiki/Katamari_Forever">Katamari Forever</a>.</p>
<p>It&#8217;s good to be playing more games. Good to have another perspective of gaming, from the PSX perspective.</p>
]]></content:encoded>
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		<item>
		<title>State of the Bryson: February 16, 2011</title>
		<link>http://blog.sokay.net/2011/02/16/state-of-the-bryson-february-16-2011/</link>
		<comments>http://blog.sokay.net/2011/02/16/state-of-the-bryson-february-16-2011/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 17:26:03 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[Rush Hour]]></category>
		<category><![CDATA[Sokay Development]]></category>
		<category><![CDATA[Sokay Games]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1228</guid>
		<description><![CDATA[As usual, I&#8217;m working on too many things at once. But it&#8217;s nice when I have something nice to show! &#160; // This is an animation from the revamping of Chris&#8217; game Rush Hour. It&#8217;s been done for a while but I&#8217;ve been set on adding some new features to make it even better. Chris [...]]]></description>
			<content:encoded><![CDATA[<p>As usual, I&#8217;m working on too many things at once. But it&#8217;s nice when I have something nice to show!</p>
<p style="text-align: center;">&nbsp;</p>
<div id="rush_ani"><a href="http://blog.sokay.net/wp-content/uploads/2011/02/shop_bot_test.swf"><img title="shop scene test preview" src="http://blog.sokay.net/wp-content/uploads/2011/02/shop_bot_test.png" alt="" width="300" height="300" /></a></div>
<p><script type="text/javascript">// <![CDATA[
  swfobject.embedSWF("http://blog.sokay.net/wp-content/uploads/2011/02/shop_bot_test.swf", "rush_ani", "300", "300", "9.0.0");
// ]]&gt;</script></p>
<p>This is an animation from the revamping of Chris&#8217; game <a href="http://blog.sokay.net/2009/11/23/new-game-rush-hour/">Rush Hour</a>. It&#8217;s been done for a while but I&#8217;ve been set on adding some new features to make it even better. Chris has resurrected his programming role on this game and I&#8217;m glad because I had a hard time trying to figure out how his code worked. haha.</p>
<p>After we finish this, I&#8217;ll be focusing once more on the <a href="http://blog.sokay.net/category/sokaygames/donutget/">Donut game</a>. And hopefully not much else.</p>
]]></content:encoded>
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		<title>IGDA LA &#8211; An Evening with Mark Cerny</title>
		<link>http://blog.sokay.net/2010/12/27/igda-la-an-evening-with-mark-cerny/</link>
		<comments>http://blog.sokay.net/2010/12/27/igda-la-an-evening-with-mark-cerny/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 10:24:22 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[igda la]]></category>
		<category><![CDATA[igda los angeles]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[mark cerny]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[ucla]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=1170</guid>
		<description><![CDATA[Last month, I found out last-minute about an IGDA Los Angeles meeting. The guest speaker was Mark Cerny. No way I was gonna miss out on that! I&#8217;ve been super inspired by the stuff I&#8217;ve read about him, like working on some of my dream projects (I wanted to work on Sonic 2 when I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.sokay.net/wp-content/uploads/2010/12/igda_markcerny.jpg"><img class="aligncenter size-full wp-image-1172" title="igda_markcerny" src="http://blog.sokay.net/wp-content/uploads/2010/12/igda_markcerny.jpg" alt="" width="450" height="338" /></a></p>
<p>Last month, I found out last-minute about an IGDA Los Angeles meeting. The guest speaker was <a href="http://en.wikipedia.org/wiki/Mark_Cerny">Mark Cerny</a>. No way I was gonna miss out on that! I&#8217;ve been super inspired by the stuff <a href="http://www.sega-16.com/feature_page.php?id=183&amp;title=Interview:%20Mark%20Cerny">I&#8217;ve read about him</a>, like working on some of my dream projects (I wanted to work on Sonic 2 when I was 8 years old <img src='http://blog.sokay.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). I left work on time and ended up getting lost on the UCLA campus, but I managed to catch the tail end of the presentation.</p>
<p>My coworker was smarter than me and actually saw the whole talk. His synopsis described what I missed &#8212; like Mark talking about the arcade business back in the 80&#8242;s. Arcade programming was tough because each game ran on new hardware so programmers never got the opportunity to master the hardware. With consoles, the benefit was that they had a lot of time to learn all of the inner working, tricks, reusing engines, and whatnot. Something like that, ha.</p>
<p>When I jumped in, he was getting to some points. Game budgets are commonly exceeding $20 million. He made fun of no game development team being complete without a &#8220;combat designer&#8221;. The leap from vertices to pixels has taken its toll on the industry during this generation. But there is hope.</p>
<p>There&#8217;s hope in taking the time to actually learn the craft. There&#8217;s hope in learning what is and isn&#8217;t important. There&#8217;s hope in breaking out of budget climbing.</p>
<h3>UN-learning</h3>
<p>Mark stressed importance of <strong>UN-learning</strong>. Learning is easy, unlearning is hard. He focused this unlearning around many of the conventions of games inherited from the Arcade Era.</p>
<p>Arcade based games have frequent death and great difficulty at the end. He then did a quick overview of 30 years of arcade style games.</p>
<p><img class="aligncenter size-full wp-image-1176" title="arcadegames_unlearning" src="http://blog.sokay.net/wp-content/uploads/2010/12/arcadegames_unlearning.jpg" alt="" width="450" height="223" /></p>
<ul>
<li><strong>Dragon&#8217;s Lair</strong> had simple gameplay but required players to memorize each sequence to complete the game.</li>
<li><strong>Space Ace</strong> was designed to be hard as hell for people that mastered Dragon&#8217;s Lair.</li>
<li><strong>Robotron</strong> was mentioned because difficulty was the appeal of the game.</li>
<li><strong>Mario 3</strong> was a great example of an arcade game because even though it was a console game, it worked great as Play Choice arcade release.</li>
</ul>
<p>After that, he talked a little about the Crash Bandicoot games he worked on. The first <a href="http://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29">Crash Bandicoot</a> was hard as shit. In it, you had limited number of lives and although you could restart from the same level, you had to progress to and complete a bonus stage just to save your game. With <a href="http://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back">Crash 2</a> they had more consumer awareness, they tested it more for difficulty. The players performance in the game is tracked and the game helps when possible.</p>
<h3>Dynamic Difficulty</h3>
<p>He then talked a bit about dynamic difficulty in games, sometimes you notice and sometimes you don&#8217;t. The first example was <a href="http://en.wikipedia.org/wiki/Sly_cooper">Sly Cooper</a>, in which the Sucker Punch &#8220;solved&#8221; jump problems. The solution was that if you missed a jump a certain amount of times as cartoon hook would grab you and put you where you need to go. Maybe not the ideal solution, but it fit the vibe of the game&#8217;s world.</p>
<p>Next he mentioned Ratchet &amp; Clank, where reviewers had a problem because the difficulty adjustment was too obvious. When you die too much in Ratchet &amp; Clank, boxes that would normally drop money start dropping health. Last he mentioned Uncharted but just that many people didn&#8217;t realize that Uncharted had dynamic difficulty systems, he didn&#8217;t go into anything specific.</p>
<h3>End of Death</h3>
<p>We are fighting our arcade heritage. If you aren&#8217;t dying, you aren&#8217;t playing. Is Farmville a game? Even though you can&#8217;t die?</p>
<p>I think this was an important point. Many games I love for the challenge, like a Mario game for instance, but many other games I enjoy more for the experience, like NiGHTS.  Mark asked the crowd to raise their hands if they thought Farmville was a game. There were some vocal Farmville haters expressing that they didn&#8217;t think these kinda games were games at all. Is it because you can&#8217;t die? No clear challenge or goal?</p>
<p>I don&#8217;t think they are good games, but it&#8217;s kinda hard to deny that they share much of the same basis of the games we all love.</p>
<p>Can a game be enjoyable without rewards and punishment? I&#8217;ve been playing Earthbound recently, and I&#8217;m into it solely for the story and scenario. I feel like I could skip out on much of the &#8220;game&#8221; of it and have a great time. I&#8217;m willing to experiment with these ideas.</p>
<h3>Today&#8217;s Vocabulary</h3>
<p>At the end, Mark talked about today&#8217;s gaming vocab, we have &#8220;co-op&#8221;, &#8220;social game&#8221;, &#8220;3rd-person-shooter&#8221;, &#8220;deathmatch&#8221;, etc. But we need new words for new social paradigms. His example of this was Demon&#8217;s Souls. It&#8217;s a single player action RPG&#8230; but it has many forms of social interactions. But not necessarily directly. For instance, you can leave messages for other players and your spirit shows up in other players games. So what do you call that?</p>
<h3>Q&amp;A</h3>
<p>I believe during Q&amp;A he states that he thought 80-90% of games could work with socialization and monetization. I agree with this, and this seemed to be his point of &#8220;un-learning&#8221;. Developers need to stop thinking of &#8220;social-games&#8221; as leaderboards and Farmville.</p>
<p>When asked something about independent development without a publisher he said that it&#8217;s possible to scrape together enough cash to make a console game but even if you manage to do that, you&#8217;d need a publisher for marketing. With a console game having about $10 million marketing. On the subject of the iPhone market he said something like &#8220;There&#8217;s someone successful out there. Odds are that&#8217;s not you.&#8221;</p>
<h3>That&#8217;s it!</h3>
<p>One of the most interesting things he said was pointing out that gaming has sort of come full circle. People are scared and violent towards the trends of monetization of social gaming. But it&#8217;s the same concept that the industry was founded on &#8212; arcade machines eating players quarters to cover development costs.</p>
<p>I think it&#8217;s best to embrace it if you can, think about it differently and find a way to make it work for you.</p>
<p><strong>Some Links:</strong></p>
<ul>
<li><a href="http://twitter.com/#!/IGDALA">IGDA Los Angeles Twitter</a> &#8211; Check this for meetings, they never update their site.</li>
<li><a href="http://www.sega-16.com/feature_page.php?id=183&amp;title=Interview:%20Mark%20Cerny">Sega-16 Interview with Mark Cerny</a></li>
<li><a href="http://www.cernygames.com/">Cerny Games</a></li>
</ul>
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		<title>Yuji Naka on Skill</title>
		<link>http://blog.sokay.net/2010/10/11/yuji-naka-on-skill/</link>
		<comments>http://blog.sokay.net/2010/10/11/yuji-naka-on-skill/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 16:55:18 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=902</guid>
		<description><![CDATA[When asked whether there would have been a loading screen when switching times in Sonic CD if he had programmed it, Yuji Naka replied with this&#8230; &#8220;Technical skill depends on being in the moment and getting some kind of inspiration to overcome your current problem, and there&#8217;s no guarantee it will happen every time. &#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1134" title="yuji_naka_sonicteam" src="../wp-content/uploads/2010/10/yuji_naka_sonicteam.jpg" alt="" width="163" height="158" />When asked whether there would have been a loading screen when switching times in <a href="http://en.wikipedia.org/wiki/Sonic_cd">Sonic CD</a> if he had programmed it, Yuji Naka replied with this&#8230;</p>
<blockquote><p>&#8220;Technical skill depends on being in the moment and getting some kind of inspiration to overcome your current problem, and there&#8217;s no guarantee it will happen every time. &#8221; &#8211; <a href="http://www.gamasutra.com/view/feature/4411/exclusive_yuji_nakas_new_bird.php?page=3"><em>Yuji Naka&#8217;s New Bird by Gamasutra</em></a></p></blockquote>
<p>Yuji Naka&#8217;s known as <a href="http://www.sega-16.com/feature_page.php?id=183&amp;title=Interview:%20Mark%20Cerny">an amazing programmer</a> , being lead programmer on Sega classics such as <a href="http://en.wikipedia.org/wiki/Phantasy_star">Phantasy Star</a>, <a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28video_game%29">Sonic the Hedgehog</a>, and <a href="http://en.wikipedia.org/wiki/Nights_into_dreams">NiGHTS: Into Dreams</a>. Many of his games have pushed the hardware in ways that many didn&#8217;t think was possible.</p>
<p>I identify with the words because there&#8217;s been many times where I&#8217;ve gotten through a mess and realized that I was capable of a lot more than I initially imagined. There are always those &#8220;Why didn&#8217;t I think of that earlier?&#8221; moments where you reach a sudden realization which pushes you further ahead. These moments have come to me at the most random times so I try to step out of my problems for a while and have a look from another perspective.</p>
<p>Take a break, breathe and take a little walk. Clear your mind. Then jump back in, haha!</p>
<p>Sega 16 has a <a href="http://www.sega-16.com/feature_page.php?id=42&amp;title=Sega%20Stars:%20Yuji%20Naka">great biography of Yuji Naka</a>.</p>
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		<title>Preview: The Dream Machine: Chapter 1</title>
		<link>http://blog.sokay.net/2010/04/22/preview-the-dream-machine-chapter-1/</link>
		<comments>http://blog.sokay.net/2010/04/22/preview-the-dream-machine-chapter-1/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 08:32:48 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Reviews]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[adventure game]]></category>
		<category><![CDATA[Anders Gustafsson]]></category>
		<category><![CDATA[cockroach.se]]></category>
		<category><![CDATA[cockroch inc]]></category>
		<category><![CDATA[dream machine game]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gateway 2]]></category>
		<category><![CDATA[nordic game]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[the dream machine]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=866</guid>
		<description><![CDATA[Play The Dream Machine at www.thedreammachine.se I had contacted Anders Gustafsson, creator of Gateway II, and he gave me a preview of the first chapter of his latest game &#8212; The Dream Machine by Cockroach Inc. I had played the demo before and while it was presented well, I didn&#8217;t know what to think of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.thedreammachine.se/"><img class="size-full wp-image-870 aligncenter" title="thedreammachine_betatitle" src="http://blog.sokay.net/wp-content/uploads/2010/04/thedreammachine_betatitle.jpg" alt="" width="450" height="259" /></a><em><br />
Play The Dream Machine at <a href="http://www.thedreammachine.se/">www.thedreammachine.se</a></em></p>
<p>I had contacted Anders Gustafsson, creator of <a href="http://blog.sokay.net/2007/08/06/review-gateway-ii/">Gateway II</a>, and he gave me a preview of the first chapter of his latest game &#8212; The Dream Machine by <a href="http://www.cockroach.se">Cockroach Inc</a>.</p>
<p>I had played <a href="http://www.thedreammachine.se/">the demo</a> before and while it was presented well, I didn&#8217;t know what to think of it. It was so short that it felt like it was over before it ever began. But after playing through the first chapter, I can now rest my worries. I can&#8217;t wait to play the rest!</p>
<p>First off the game is well written. While Gateway had some dialogue, its story was mostly told visually through the animation of the characters. In The Dream Machine, the characters have some great dialogue, which I find believable. The game start with your character, Victor, just moving into an apartment with his girlfriend. You get a good feel for their relationship through their talking. The game has dialogue branches which allow you to respond in a more serious or joking manner if you wish. It helped me to believe in the characters &#8212; okay, Game Creator, you&#8217;ve got my attention.</p>
<p><span id="more-866"></span></p>
<p style="text-align: center;"><a href="http://dreammachinegame.blogspot.com/2009/11/character-generation.html"><img class="aligncenter" title="thedreammachine_turnaround" src="http://blog.sokay.net/wp-content/uploads/2010/04/thedreammachine_turnaround.jpg" alt="" width="250" height="250" /></a><br />
A Turnaround from their <a href="http://dreammachinegame.blogspot.com/2009/11/character-generation.html">&#8216;Character Generation&#8217;</a> blog post</p>
<p>The game&#8217;s unique art style kept me guessing. Is this clay? Or 3d? Or photographs? The visuals in the game are great. From their blog posts, it seems they are a mixture of figure, 3d, and composite images. So I guess I was right with all guesses, haha. I dig that the art has a handmade feel to it, a good change from most things being super clean, super digital.</p>
<p>It hit me maybe about an hour in. The sound is friggin incredible. And I think that&#8217;s when you know when it&#8217;s good. When it creeps in on you, and before you know it, you&#8217;re under its grasp. You really just don&#8217;t get sound at this quality very often with web games. The sound adds to the eeriness of the experience, reminds me of a Resident Evil game. How you always have that feeling that something&#8217;s&#8230; not&#8230; quite&#8230; right&#8230;</p>
<p style="text-align: center;"><img class="size-medium wp-image-871 aligncenter" title="thedreammachine_island" src="http://blog.sokay.net/wp-content/uploads/2010/04/thedreammachine_island-300x201.jpg" alt="" width="300" height="201" /></p>
<p>Oh yeah, I forgot about the gameplay! The game seems to be along the lines of your standard adventure game. Chapter 1 is mostly finding items and finding where they go, scavenger hunt style, with a logic puzzle or two to break things up. It didn&#8217;t really have those environmental &#8220;move here then move there&#8221; puzzles of the Gateway games. I felt that Chapter 1 was mostly an introduction to the characters and their world.</p>
<p>I don&#8217;t think the gameplay is innovative, and that&#8217;s probably a good thing. I think there&#8217;s a lot of pressure to be innovative and break rules and conventions but often the result is something broken and not enjoyable. Or something that&#8217;s claiming to be innovative while just replicating features some game made 10 or 20 years ago. If innovation is something that drives you to play a game, I&#8217;d say innovation is something that comes from the heart. In games like these where you can feel the love put into it.</p>
<p>I&#8217;ve been inspired by what I&#8217;ve seen of the game. And look forward to seeing more of it. The guys at Cockroach Inc. are still hard at work at it so the results may vary, haha.</p>
<p>Links:</p>
<ul>
<li><a href="http://www.thedreammachine.se/">Play The Dream Machine</a></li>
<li><a href="http://dreammachinegame.blogspot.com/">The Dream Machine development blog</a></li>
<li><a href="http://www.facebook.com/group.php?gid=204543404474">The Dream Machine Facebook group</a></li>
</ul>
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		<title>Indiecade &#8217;09</title>
		<link>http://blog.sokay.net/2009/10/04/indiecade-09/</link>
		<comments>http://blog.sokay.net/2009/10/04/indiecade-09/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 07:58:18 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bills to pay]]></category>
		<category><![CDATA[fun games]]></category>
		<category><![CDATA[harsh reality]]></category>
		<category><![CDATA[independent struggle]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indiecade]]></category>
		<category><![CDATA[life is good]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=631</guid>
		<description><![CDATA[So Chris surprised the hell out of me yesterday when he mentioned that there was an independent games festival going on right down the street from me in Culver City &#8212; Indiecade &#8217;09. His friend told him about it and he told me. I was feeling kind of down that I wasn&#8217;t out raving in [...]]]></description>
			<content:encoded><![CDATA[<p>So Chris surprised the hell out of me yesterday when he mentioned that there was an independent games festival going on right down the street from me in Culver City &#8212; <a href="http://www.indiecade.com">Indiecade &#8217;09</a>. His friend told him about it and he told me. I was feeling kind of down that I wasn&#8217;t out<a title="SF Love Parade" href="http://www.sflovevolution.org/"> raving in the streets of San Francisco</a> this weekend, but I suppose things happen for a reason. I missed Saturday but I checked it out today.</p>
<p style="text-align: center;"><a href="http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/"><img title="Moon Stories" src="http://blog.sokay.net/wp-content/uploads/2009/10/moon_screen-250x300.png" alt="Moon Stories" width="250" height="300" /><br />
<em>I Wish I Were the Moon by Daniel Benmergui</em></a></p>
<p>I didn&#8217;t get the opportunity to see everything but the favorite thing that I played was <a href="http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/">Moon Stories by Daniel Benmergui </a>of Argentina. This is a series a 3 games, which are more like interactive stories. I could spend a paragraph trying to explain it or you can <a href="http://kongregate.com/games/danielben/i-wish-i-were-the-moon">just play the damn thing</a>. I liked that I could just jump in an play around and that the game didn&#8217;t expect anything from me. I had fun messing around just to see what would happen. This is really how game stories need to be told more often.<span id="more-631"></span></p>
<p style="text-align: center;"><a href="http://www.livelyivy.com/?page_id=73"><img class="alignnone size-full wp-image-634" title="nanobots" src="http://blog.sokay.net/wp-content/uploads/2009/10/nanobots2.png" alt="nanobots" width="400" height="300" /><br />
<em>Nanobots</em></a></p>
<p style="text-align: left;">I also got a chance to see <a href="http://www.livelyivy.com/?page_id=73">Nanobots from Erin Robinson</a>, which is a LucasArts style adventure game with pixelly visuals. I had no patience to sit down and play such a game but I&#8217;m glad Chris was interested, so I watched him play through it (with Erin over the shoulder giving hints). It&#8217;s a cleverly designed game with a good sense of humor. You can download it on her site <a href="http://www.livelyivy.com/?page_id=73">Lively Ivy</a>.</p>
<p style="text-align: center;"><a href="http://akarolls.wordpress.com/2009/02/11/classicnight-construction-simulation/"><img title="classicnight" src="http://blog.sokay.net/wp-content/uploads/2009/10/classicnight.jpg" alt="classicnight" width="478" height="359" /><br />
<em>ClassicNight</em></a></p>
<p style="text-align: left;">I thought this game <a href="http://akarolls.wordpress.com/2009/02/11/classicnight-construction-simulation/">ClassicNight</a> looked amazing. Apparently the soundtrack made it even more awesome. I didn&#8217;t see enough of the game to understand what it was completely about aside from collecting light, but the visuals are fantastic. From design to effects, I really dug the style.</p>
<p style="text-align: left;">Another game that I didn&#8217;t play but was very interesting to me is one that I have absolutely no idea what it&#8217;s called. Haha. I think it actually won the big award too! I&#8217;m not finding it in the Indiecade program book but it&#8217;s one that had 4 monitors, side to side like a box. I didn&#8217;t pay much attention to what it was about but I seeing a buncha kids run around from display to display made me smile. They were having a blast, and really that&#8217;s what it&#8217;s all about.</p>
<p style="text-align: left;">Inspiring show, to say the least. Me and Chris actually went to a nearby coffee shop and put some time into our projects. Imagine that! After that we went to the after-Indicade drinking event and I briefly chatted with <a href="http://www.intuitiongames.com/">Greg of Intuition Games</a>. Good stuff. And by deduction I realized I met <a href="http://www.glaielgames.com/">Tyler Glaiel</a>, who&#8217;s all over the Flash biz these days. Inspiring to see him putting out so many games!</p>
<p style="text-align: left;">Time to make some more games!</p>
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