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	<title>blog.sokay.net &#187; 3d</title>
	<atom:link href="http://blog.sokay.net/category/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.sokay.net</link>
	<description>flash game development discussion</description>
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		<title>My open source Papervision game demo</title>
		<link>http://blog.sokay.net/2008/09/22/my-open-source-papervision-game-demo/</link>
		<comments>http://blog.sokay.net/2008/09/22/my-open-source-papervision-game-demo/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 08:35:49 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[Sokay Development]]></category>
		<category><![CDATA[animated character]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[bomberman]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[friendly integration]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[papervision game]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[poy poy]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=425</guid>
		<description><![CDATA[Friendly Integration: click here to play I&#8217;m releasing the source code for a Papervision3D game I was putting together. This project was meant to be an interactive visual for a party my friend threw last weekend, Friendly Integration. This game was meant to be projected onto a wall and controlled with a DDR pad for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Friendly Integration demo" href="http://blog.sokay.net/stuff/friendly/friendly_04.html"><img class="size-full wp-image-427 aligncenter" title="Friendly Integration screen" src="http://blog.sokay.net/wp-content/uploads/2008/09/friendly_screen.jpg" alt="" width="480" height="345" /></a><br />
<em><a href="http://blog.sokay.net/stuff/friendly/friendly_04.html">Friendly Integration: click here to play</a><br />
</em></p>
<p style="text-align: left;"><img class="size-full wp-image-428" title="DDR Pad" src="http://blog.sokay.net/wp-content/uploads/2008/09/pad.jpg" alt="" width="124" height="124" align="right" />I&#8217;m releasing the source code for a Papervision3D game I was putting together. This project was meant to be an interactive visual for a party my friend threw last weekend, <a title="Friendly Integration party flyer" href="http://www.droidbehavior.com/images/both2.jpg">Friendly Integration</a>. This game was meant to be projected onto a wall and controlled with a DDR pad for each player. There were also plans to have additional panels that could be stepped on that changed the &#8220;theme&#8221; of the game.</p>
<p style="text-align: left;"><span id="more-425"></span></p>
<p style="text-align: left;">
<p style="text-align: left;">Below is a sketch of my initial idea for the project. I wanted to play with the idea of 2 people interacting with each other. Being side by side with the pads I wanted to give the players the ability to be friendly, or the opposite. I didn&#8217;t get to the point of executing these ideas as I barely had enough time available to get the basic engine running.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-426" title="Friendly Integration sketch" src="http://blog.sokay.net/wp-content/uploads/2008/09/friendly_scan_sm.jpg" alt="" width="480" height="345" /><br />
<em>Conceptual sketch</em></p>
<p style="text-align: left;">This turned out to be more fun than I expected and I look forward to continuing development on it. It&#8217;s not a priority right now but I learned a lot about Papervision in the 15 hours it took me to put together. I didn&#8217;t get to doing a serious art pass on it which is unfortunate because it&#8217;ll look a lot cooler with some polish.</p>
<p style="text-align: left;">My inspiration for this was <a href="http://en.wikipedia.org/wiki/Bomberman">Bomberman </a>and <a title="Poy Poy" href="http://en.wikipedia.org/wiki/Poy_Poy">Poy Poy</a> for PS1. I lifted the bomb artwork from a <a href="http://sonofbryce.deviantart.com/art/Bomberman-and-his-best-friend-2381426">Bomberman drawing</a> I did a while ago.</p>
<p style="text-align: left;">And the important part&#8230;</p>
<p style="text-align: left;">Play it here: <a href="http://blog.sokay.net/stuff/friendly/friendly_04.html">http://blog.sokay.net/stuff/friendly/friendly_04.html</a></p>
<p style="text-align: left;">Download source: <a href="http://blog.sokay.net/stuff/friendly/friendly_integration_src.zip">friendly_integration_src.zip</a></p>
<p style="text-align: left;">Note: This uses the Papervision3d 2.0 Great White code library. There are some fine video tutorials at <a href="http://gotoandlearn.com/">gotoandlearn.com</a> if you need help getting started with that.</p>
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		<item>
		<title>Natural Spider by Tomas Eriksson</title>
		<link>http://blog.sokay.net/2008/08/21/natural-spider-by-tomas-eriksson/</link>
		<comments>http://blog.sokay.net/2008/08/21/natural-spider-by-tomas-eriksson/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 05:36:28 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[coolest flash toy today]]></category>
		<category><![CDATA[flash toy]]></category>
		<category><![CDATA[natural spider]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=311</guid>
		<description><![CDATA[Just check it out, it&#8217;s the Coolest Flash toy today :-p.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onemotion.com/flash/spider/"><img class="aligncenter size-full wp-image-312" title="Natural Spider by Tomas Eriksson" src="http://blog.sokay.net/wp-content/uploads/2008/08/naturalspider.jpg" alt="" width="469" height="365" /></a><br />
Just check it out, it&#8217;s the <a href="http://board.flashkit.com/board/showthread.php?t=775431">Coolest Flash toy today :-p</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>My Papervision Demo</title>
		<link>http://blog.sokay.net/2008/06/08/my-papervision-demo/</link>
		<comments>http://blog.sokay.net/2008/06/08/my-papervision-demo/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 06:28:20 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Sokay Development]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[code enforcement]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[donuts]]></category>
		<category><![CDATA[flash game]]></category>
		<category><![CDATA[gotoandlearn]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[sokay]]></category>
		<category><![CDATA[thugjacker]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=232</guid>
		<description><![CDATA[This is my first public Papervision demo. I&#8217;m experimenting with some techniques for the next Sokay game. This is also the debut of the main character for the game, designed by Ricky Enriquez. Check out the demo. My Papervision Demo This scene is composed of 4 planes &#8212; the cop, the sidewalk, the shop, and [...]]]></description>
			<content:encoded><![CDATA[<p>This is my first public Papervision demo. I&#8217;m experimenting with some techniques for the next Sokay game. This is also the debut of the main character for the game, designed by <a href="http://www.sokay.net/team.htm">Ricky Enriquez</a>. Check out<a href="http://blog.sokay.net/stuff/3d%20panel/"> the demo</a>.</p>
<p style="text-align: center;"><a href="http://blog.sokay.net/stuff/3d%20panel/"><img class="size-full wp-image-233" title="papercop" src="http://blog.sokay.net/wp-content/uploads/2008/06/papercop.png" alt="" width="325" height="323" /><br />
</a><em>My Papervision Demo</em><a href="http://blog.sokay.net/stuff/3d%20panel/"></a></p>
<p>This scene is composed of 4 planes &#8212; the cop, the sidewalk, the shop, and the city. I positioned them within the scene with code. The animation is handled with code as well. I&#8217;m using <a href="http://code.google.com/p/tweener/">Tweener </a>to move the cop left and right, as well as his jump animation. The camera is targeting the cop.</p>
<p>I&#8217;m going to keep playing with this. I want to push it further by adding some movement to the rest of the scene, perhaps tweaking the rotation of the buildings as the camera moves.</p>
<p>If you&#8217;re looking to start with Papervision, there are some excellent video tutorials at <a title="gotoandlearn.com" href="http://www.gotoandlearn.com/">gotoandlearn.com</a> that&#8217;ll help you get started.</p>
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		<item>
		<title>The Eco Zoo &#8211; Amazing 3D Flash Website</title>
		<link>http://blog.sokay.net/2008/06/06/the-eco-zoo-amazing-3d-flash-website/</link>
		<comments>http://blog.sokay.net/2008/06/06/the-eco-zoo-amazing-3d-flash-website/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 08:43:07 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Coolio]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[flash 3d]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=230</guid>
		<description><![CDATA[Earlier I found this amazing 3d interactive site in a thread on Flashkit. Completely breathtaking. Needless to say, I couldn&#8217;t wait to make a post about this one! The Eco Zoo This is the best executed 3d Flash site I&#8217;ve seen so far. Just check it out. Apparently this isn&#8217;t created with any open source [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier I found this amazing 3d interactive site in <a title="Nice 3D Website" href="http://board.flashkit.com/board/showthread.php?t=768887">a thread on Flashkit</a>. Completely breathtaking. Needless to say, I couldn&#8217;t wait to make a post about this one!</p>
<p style="text-align: center;"><a title="The Eco Zoo" href="http://www.ecodazoo.com/"><img class="aligncenter size-full wp-image-229" title="The Eco Zoo" src="http://blog.sokay.net/wp-content/uploads/2008/06/ecodazoo.jpg" alt="The Eco Zoo website" width="450" height="255" /></a><em><br />
The Eco Zoo</em></p>
<p>This is the best executed 3d Flash site I&#8217;ve seen so far. Just check it out. Apparently this isn&#8217;t created with any open source 3d engine out there, it&#8217;s a custom engine by <a href="http://roxik.com/">this guy</a>.</p>
<p><a href="http://www.edgy.com.br/frameSet.php?lang=1"><img class="size-full wp-image-231" title="EDGY" src="http://blog.sokay.net/wp-content/uploads/2008/06/edgy.jpg" alt="" width="204" height="180" align="right" /></a></p>
<p>3D on the web is sort of a gimmick right now, as Flash itself was seen as a gimmick in the past (i.e. your site wasn&#8217;t cool unless it had a Flash intro). All it really takes is some progressive individuals to define what&#8217;s possible with the advances of the medium &#8212; beyond spinning cubes and globes. Right now I see opportunities to tell stories in new and exciting ways. I&#8217;m hoping to take design elements from motion graphics and create interactive visual masterpieces. Couldn&#8217;t you imagine <a title="Cartoon Network" href="http://www.cartoonnetwork.com">CartoonNetwork.com</a> as a fully interactive playground? Kids would love that stuff. How come we aren&#8217;t seeing that yet??<a href="http://www.edgy.com.br/frameSet.php?lang=1"> </a></p>
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		<item>
		<title>Papervision Animated Character Demo</title>
		<link>http://blog.sokay.net/2008/05/25/papervision-animated-character-demo/</link>
		<comments>http://blog.sokay.net/2008/05/25/papervision-animated-character-demo/#comments</comments>
		<pubDate>Sun, 25 May 2008 21:26:33 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[md2]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[quake2]]></category>
		<category><![CDATA[rig]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=226</guid>
		<description><![CDATA[I found this Papervision demo while searching for a method of character animation. Clint Hannaford&#8217;s Papervision Character demo This demo impressed the hell out of me. It was proof that 3d character animation could be awesome in Flash. I&#8217;ve been dabbling in Papervision stuff lately. It&#8217;s an extra layer of complication on top of AS3 [...]]]></description>
			<content:encoded><![CDATA[<p>I found <a href="http://www.pleribus.com/blog/?p=10">this Papervision demo</a> while searching for a method of character animation.</p>
<p style="text-align: center;"><a title="Papervision Character demo" href="http://www.pleribus.com/blog/?p=10"><img class="aligncenter size-full wp-image-227" title="papervision character" src="http://blog.sokay.net/wp-content/uploads/2008/05/papervision_char.png" alt="" width="400" height="300" /></a><em><br />
Clint Hannaford&#8217;s Papervision Character demo</em></p>
<p>This demo impressed the hell out of me. It was proof that 3d character animation could be awesome in Flash. I&#8217;ve been dabbling in Papervision stuff lately. It&#8217;s an extra layer of complication on top of AS3 but the payoff is worth it. I created a model in Maya, textured it, and loaded it into Flash and made it interactive. Unbelievable&#8230;</p>
<p>For animation, I figured I could either setup some complicated character rig by separating the character at the joints and linking the pieces together. Setting all of that up and creating a system to animate the keyframes would be much to time consuming. renderhjs, from the Flashkit forum, was creating his own custom system of animating the character in the 3d software and exporting the animation frame by frame and playing through the keyframes. I don&#8217;t exactly have time to figure that out either so I found Clint&#8217;s post searching Google in distress.</p>
<p>Clint explained to me that his character demo uses <a href="http://en.wikipedia.org/wiki/MD2_%28file_format%29">.md2</a> format, from Quake 2. It&#8217;s similar to, if not the same as, renderhjs&#8217; method of character animation. He linked to this <a title="Papervision md2 parser" href="http://lostboys.epologee.net/papervision/greatwhite.doc/html/org_papervision3d_objects_parsers_MD2.html">Papervision md2 parser</a> and recommended that I try loading in some Quake 2 models and seeing how it works.</p>
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		<item>
		<title>Inspiring 3d Flash tech demos</title>
		<link>http://blog.sokay.net/2008/03/06/inspiring-3d-flash-tech-demos/</link>
		<comments>http://blog.sokay.net/2008/03/06/inspiring-3d-flash-tech-demos/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 01:22:56 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Gaming]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/2008/03/06/inspiring-3d-flash-tech-demos/</guid>
		<description><![CDATA[I&#8217;ve been seeing a lot of cool 3d Flash stuff here and there, mostly on development blogs or forums. When I tell people that Flash can do 3d stuff, I get an impression which is a mixture of shock and disbelief. After checking out an informative PaperVision 3d video tutorial on gotoandlearn.com, I was less [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been seeing a lot of cool 3d Flash stuff here and there, mostly on development blogs or forums. When I tell people that Flash can do 3d stuff, I get an impression which is a mixture of shock and disbelief. After checking out an informative PaperVision 3d video tutorial on <a href="http://www.gotoandlearn.com/">gotoandlearn.com</a>, I was less intimidated and ready to jump into it. Been looking for an excuse to brush up on my 3d skillz.</p>
<p align="center"><a href="http://cubo.cc/"><img src="http://blog.sokay.net/wp-content/uploads/2008/03/cubocc.jpg" alt="cubocc" /></a><br />
<em>CUBOCC face demo</em></p>
<p>Anyway, I saw <a href="http://cubo.cc/">this demo</a> at <a href="http://cubo.cc/">http://cubo.cc/</a> today and it kind of shocked me. Apparently it&#8217;s a bit viral already, spreading around the net as it should. Some awesome coding, brilliant texturing and a simple design goes a long way, doesn&#8217;t it? The future of Google Adsense? Unfortunately, most likely! haha</p>
<p>But wait&#8230; that&#8217;s not all!</p>
<p><span id="more-149"></span></p>
<p><a href="http://www.renderhjs.net/bbs/flashkit/color_dune/demo5/"><img src="http://blog.sokay.net/wp-content/uploads/2008/03/renderhjs_3d_demo5.jpg" alt="Renderâ€™s 3d demo" /></a><br />
<em>renderhjs&#8217; 3d texturing demo</em></p>
<p align="left">A dude that&#8217;s always impressing the hell out of me is renderhjs from the <a href="http://board.flashkit.com/board/forumdisplay.php?f=5">Flashkit forums</a>. He&#8217;s always doing incredible tech demos and applications and his artwork kicks ass as well. He&#8217;s currently working on a <a href="http://www.renderhjs.net/bbs/flashkit/color_dune/demo5/">3d engine with a custom 3d format</a>, with UV texturing. Now all he needs to do is an IK animation system. <img src='http://blog.sokay.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Check out <a href="http://board.flashkit.com/board/showthread.php?t=760371">his thread</a> for it.</p>
<p align="center">  <a href="http://www.papervision3d.org/"><img src="http://blog.sokay.net/wp-content/uploads/2008/03/papervision_greatwhite.jpg" alt="Papervision Great White" /></a><br />
<em>Papervision3d 2.0 site</em></p>
<p align="left">Just in case you&#8217;re not familiar with what the open source 3d Flash engine Papervision3d is capable of, check out the <a href="http://www.papervision3d.org/">official website</a>. It&#8217;s a 3d underwater scene rendered realtime in Flash. Expect to see interfaces like this more often as developers embrace this technology even further.</p>
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		<item>
		<title>Doom in Flash</title>
		<link>http://blog.sokay.net/2007/07/26/doom-in-flash/</link>
		<comments>http://blog.sokay.net/2007/07/26/doom-in-flash/#comments</comments>
		<pubDate>Fri, 27 Jul 2007 05:30:48 +0000</pubDate>
		<dc:creator>Bryson Whiteman</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Everything]]></category>
		<category><![CDATA[Flash Gaming]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://blog.sokay.net/?p=82</guid>
		<description><![CDATA[I just checked out this impressive port of the Doom engine to Flash. It even loads up the original external .wad map files! Check it out! It might not be the first Flash port, but it&#8217;s definitely the first that resembles the original in speed and resolution. I could totally imagine playing some deathmatch in [...]]]></description>
			<content:encoded><![CDATA[<p>I just checked out this impressive port of the Doom engine to Flash. It even loads up the original external .wad map files!</p>
<p><a href="http://blog.brokenfunction.com/2007/07/20/flash-plays-doom/">Check it out!</a></p>
<p><a title="Doom in Flash" href="http://blog.brokenfunction.com/2007/07/20/flash-plays-doom/"><img src="http://blog.sokay.net/wp-content/uploads/2007/07/doomflash.jpg" alt="Doom in Flash" /></a></p>
<p>It might not be the first Flash port, but it&#8217;s definitely the first that resembles the original in speed and resolution. I could totally imagine playing some deathmatch in this thing. Can&#8217;t wait till something like that is available.</p>
<p>It&#8217;s also worth nothing that this was not created using Flash. It was developed on Linux using open-source/free Flex tools.</p>
<p>This reminds of back in 2001 or so when I saw a demo for a Quake 3 looking engine in Shockwave running incredibly fluidly. I recall it being a Q3 port of some sort because it was created by the same company that ported Q3 to Dreamcast, Raster Productions. I&#8217;m assuming it was some kind of port because they removed the demo after a short while, I believe because of legal matters.</p>
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