So we’re done with that Indiecade submission nonsense. It served as a good goal for us, rushing toward the finish line. But in the end, it was just a checkpoint — a milestone — since there is still so much more to be done.
I’m happy that all of 3 games in the project are hooked into each other through the game scenario and most of the art assets are completed. We now have an even clearer idea of how the project is working so it makes the refinement process go much faster.
To the left are some game assets from the car game. I drew these cars in Adobe Illustrator, and made a few color variations. I’ve determined 11 variations aren’t enough so I’ll draw a few more and make additional colors to break up the visual monotony.
Since the last post, I’ve added Cryptic Circuitry’s music and sound effects to the game. It sounds great and it’s becoming more obvious what sounds are missing now. We need to take another pass at the sound now that it’s in. The sound is always the time consuming part that I spend little time at the end on. With the energy Cryptic’s putting into the sound design, I want to make sure it all works smoothly.
As far as the Sokay war with Chris Rock goes, I declare myself winning. As he is too much of a wusscake to post any news on his game. He claims his time “working on it” is much more valuable than posting on a blog. Pssh!