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	<title>Comments on: Soul Bubbles by Mekensleep for Nintendo DS</title>
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	<link>http://blog.sokay.net/2009/12/15/soul-bubbles-by-mekensleep-for-nintendo-ds/</link>
	<description>flash game development discussion</description>
	<lastBuildDate>Sat, 31 Jul 2010 16:31:00 -0700</lastBuildDate>
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		<title>By: Epic Shadow</title>
		<link>http://blog.sokay.net/2009/12/15/soul-bubbles-by-mekensleep-for-nintendo-ds/comment-page-1/#comment-33581</link>
		<dc:creator>Epic Shadow</dc:creator>
		<pubDate>Tue, 15 Dec 2009 09:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=725#comment-33581</guid>
		<description>That bit about the difficulty being too easy because of the hint bubbles is ridiculous, the reviewer really shouldn&#039;t have their job with thoughts such as those. It&#039;s nearly impossible to appeal to all levels of players as far as difficulty goes, I&#039;d say allowing hints such as they did was a great idea; the fact they were penalized for that infuriates me.</description>
		<content:encoded><![CDATA[<p>That bit about the difficulty being too easy because of the hint bubbles is ridiculous, the reviewer really shouldn&#8217;t have their job with thoughts such as those. It&#8217;s nearly impossible to appeal to all levels of players as far as difficulty goes, I&#8217;d say allowing hints such as they did was a great idea; the fact they were penalized for that infuriates me.</p>
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		<title>By: Porter</title>
		<link>http://blog.sokay.net/2009/12/15/soul-bubbles-by-mekensleep-for-nintendo-ds/comment-page-1/#comment-33578</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Tue, 15 Dec 2009 08:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=725#comment-33578</guid>
		<description>Very interesting read. I can empathize with trying to sell a game in 5 minutes. The flash games industry gives us a bit of slack in that department, but even still, if you go out on a limb with something new, you better have amazing graphics to keep the sponsor around long enough to see what&#039;s going on. Thanks for sharing, good stuff.</description>
		<content:encoded><![CDATA[<p>Very interesting read. I can empathize with trying to sell a game in 5 minutes. The flash games industry gives us a bit of slack in that department, but even still, if you go out on a limb with something new, you better have amazing graphics to keep the sponsor around long enough to see what&#8217;s going on. Thanks for sharing, good stuff.</p>
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