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	<title>Comments on: Why Games, and why not Why</title>
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	<description>flash game development discussion</description>
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		<title>By: Bryson Whiteman</title>
		<link>http://blog.sokay.net/2009/11/14/why-games-and-why-not-why/comment-page-1/#comment-35276</link>
		<dc:creator>Bryson Whiteman</dc:creator>
		<pubDate>Tue, 19 Jan 2010 01:06:23 +0000</pubDate>
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		<description>I generally don&#039;t care about how &quot;abstract&quot; or how &quot;so much meaning&quot; is in your game if there&#039;s nothing noteworthy about the experience itself. Sometimes it gets me visually or aurally. Hopefully it gets me with the gameplay. But a good idea can also make up for shitty or less than spectacular execution (I love the Way of the Samurai games!).

And that&#039;s a good reason to experiment! To see if it&#039;s gonna work or not. Often the process of working towards it will provide you with ideas of how the idea will come together. Good games are never first pass projects.

With a small team, I&#039;d like to think it&#039;s impossible for your game to be so sanitized that it doesn&#039;t contain evidence of the creators. But I suppose it does happen. Soulless clones of other games. blatant ripping off of a license like Matrix or DBZ. But I learned to draw by ripping off characters that I liked...

There&#039;s no perfect way to make a game, or draw a painting for that matter. I don&#039;t have to draw like Da Vinci, or understand his work, to be a good artist. Inspiration comes from everywhere. Even shitty presumptuous abstract &quot;art&quot; games.</description>
		<content:encoded><![CDATA[<p>I generally don&#8217;t care about how &#8220;abstract&#8221; or how &#8220;so much meaning&#8221; is in your game if there&#8217;s nothing noteworthy about the experience itself. Sometimes it gets me visually or aurally. Hopefully it gets me with the gameplay. But a good idea can also make up for shitty or less than spectacular execution (I love the Way of the Samurai games!).</p>
<p>And that&#8217;s a good reason to experiment! To see if it&#8217;s gonna work or not. Often the process of working towards it will provide you with ideas of how the idea will come together. Good games are never first pass projects.</p>
<p>With a small team, I&#8217;d like to think it&#8217;s impossible for your game to be so sanitized that it doesn&#8217;t contain evidence of the creators. But I suppose it does happen. Soulless clones of other games. blatant ripping off of a license like Matrix or DBZ. But I learned to draw by ripping off characters that I liked&#8230;</p>
<p>There&#8217;s no perfect way to make a game, or draw a painting for that matter. I don&#8217;t have to draw like Da Vinci, or understand his work, to be a good artist. Inspiration comes from everywhere. Even shitty presumptuous abstract &#8220;art&#8221; games.</p>
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