Shred Nebula for Xbox Live Arcade

Gamasutra reports that CrunchTime Games has released design documents for the newly published Xbox Live Arcade title, Shred Nebula. It’s a space adventure game played from an Asteroids-style perspective.

The two documents released are a pitch/design document and an overview of the first 60 seconds of gameplay, both written in 2006. I’ve taken a quick look at both of them and I admire how the gameplay is detailed. This is the level of depth I want to achieve for my design documents. This drives me to push myself further!

About the author:
Bryson Whiteman (http://www.sonofbryce.com)
Bryson is the guy behind all of the Sokay creations. Heading artwork and development, he's determined to make sure each game has a "distinctively Sokay" quality to them. He's always looking forward for a chance to experiment with new technologies to explore exciting ways to achieve fun.
  • Haha ^^ nice, is there a section to follow the RSS feed