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	<title>Comments on: The Nintendo Channel</title>
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	<description>flash game development discussion</description>
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		<title>By: Christopher J. Rock</title>
		<link>http://blog.sokay.net/2008/05/08/the-nintendo-channel/comment-page-1/#comment-11857</link>
		<dc:creator>Christopher J. Rock</dc:creator>
		<pubDate>Fri, 09 May 2008 06:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=219#comment-11857</guid>
		<description>Yeah, I tried to find the press release, but couldn&#039;t. I did actually read a Nintendo statement explaining the key mapping at the time it was happening. That&#039;s where all the old forum posts pointed, but I guess the world has moved on.</description>
		<content:encoded><![CDATA[<p>Yeah, I tried to find the press release, but couldn&#8217;t. I did actually read a Nintendo statement explaining the key mapping at the time it was happening. That&#8217;s where all the old forum posts pointed, but I guess the world has moved on.</p>
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		<title>By: Bryson Whiteman</title>
		<link>http://blog.sokay.net/2008/05/08/the-nintendo-channel/comment-page-1/#comment-11752</link>
		<dc:creator>Bryson Whiteman</dc:creator>
		<pubDate>Thu, 08 May 2008 19:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=219#comment-11752</guid>
		<description>I don&#039;t think I&#039;ve ever seen any official press release from Nintendo. I remember getting all excited when people were talking about Flash games on Wii but I&#039;d never seen anything official about it, just a bunch of over-excited fanboys.

Sure it&#039;d be cool, but it wouldn&#039;t be putting any more money into Nintendo&#039;s overly fat pockets at this point. If anything it would be unattractive to Nintendo because it&#039;ll make way for more content that they can&#039;t collect royalties from.

You would get the benefit of the controller in your Flash games, but I think the best option at this point would be to develop software for the PC that makes use of the Wii controller. You&#039;d have all of the control you&#039;d need in that case.

Since the PS3 has BlueTooth connectivity I wonder if it&#039;d be possible to do Wii-mote homebrew games with that as well. But I suppose PS3 development is probably more complicated and limited to some hardcore C++ rather than the ease of C# that you get with Xbox.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;ve ever seen any official press release from Nintendo. I remember getting all excited when people were talking about Flash games on Wii but I&#8217;d never seen anything official about it, just a bunch of over-excited fanboys.</p>
<p>Sure it&#8217;d be cool, but it wouldn&#8217;t be putting any more money into Nintendo&#8217;s overly fat pockets at this point. If anything it would be unattractive to Nintendo because it&#8217;ll make way for more content that they can&#8217;t collect royalties from.</p>
<p>You would get the benefit of the controller in your Flash games, but I think the best option at this point would be to develop software for the PC that makes use of the Wii controller. You&#8217;d have all of the control you&#8217;d need in that case.</p>
<p>Since the PS3 has BlueTooth connectivity I wonder if it&#8217;d be possible to do Wii-mote homebrew games with that as well. But I suppose PS3 development is probably more complicated and limited to some hardcore C++ rather than the ease of C# that you get with Xbox.</p>
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		<title>By: Christopher J. Rock</title>
		<link>http://blog.sokay.net/2008/05/08/the-nintendo-channel/comment-page-1/#comment-11726</link>
		<dc:creator>Christopher J. Rock</dc:creator>
		<pubDate>Thu, 08 May 2008 17:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=219#comment-11726</guid>
		<description>Hm, now when I run searches for info wii-flash, all I find is a long list of Wii-flash game sites, but back when it was relatively new you could find an ocean of forum posts about why flash functions weren&#039;t working on the wii. Here&#039;s one blog addressing it: http://aralbalkan.com/825

As you can see it&#039;s from 2006, so it&#039;s been a long time since total flash support managed to slip their minds, but in 2 years they haven&#039;t remedied it.

They actually said that wii buttons would be mapped to certain key numbers, but when the flash community tried those numbers out, nothing happened. . . . The process worked as promised in Java and that&#039;s why things like the Wiicade API could be developed, but having to use that to get simple buttons to work is pretty crappy.

Even then they weren&#039;t offering accelerometer support which is too bad, but I guess it might take too much work to implement. I don&#039;t know their reasoning.

Nintendo published a press release explaining exactly how Wii controls would be mapped to keyboard buttons in flash and it turned out to be a lie. That&#039;s either a new level of incompetence or a last minute attempt at maintaining their usual fascist control of the console. That behavior is why I&#039;m not expecting the Wii to embrace the indie world. However, I like that they&#039;re not filling the Wiiware libraries with crappy bejeweled rip-offs.</description>
		<content:encoded><![CDATA[<p>Hm, now when I run searches for info wii-flash, all I find is a long list of Wii-flash game sites, but back when it was relatively new you could find an ocean of forum posts about why flash functions weren&#8217;t working on the wii. Here&#8217;s one blog addressing it: <a href="http://aralbalkan.com/825" rel="nofollow">http://aralbalkan.com/825</a></p>
<p>As you can see it&#8217;s from 2006, so it&#8217;s been a long time since total flash support managed to slip their minds, but in 2 years they haven&#8217;t remedied it.</p>
<p>They actually said that wii buttons would be mapped to certain key numbers, but when the flash community tried those numbers out, nothing happened. . . . The process worked as promised in Java and that&#8217;s why things like the Wiicade API could be developed, but having to use that to get simple buttons to work is pretty crappy.</p>
<p>Even then they weren&#8217;t offering accelerometer support which is too bad, but I guess it might take too much work to implement. I don&#8217;t know their reasoning.</p>
<p>Nintendo published a press release explaining exactly how Wii controls would be mapped to keyboard buttons in flash and it turned out to be a lie. That&#8217;s either a new level of incompetence or a last minute attempt at maintaining their usual fascist control of the console. That behavior is why I&#8217;m not expecting the Wii to embrace the indie world. However, I like that they&#8217;re not filling the Wiiware libraries with crappy bejeweled rip-offs.</p>
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		<title>By: Bryson Whiteman</title>
		<link>http://blog.sokay.net/2008/05/08/the-nintendo-channel/comment-page-1/#comment-11716</link>
		<dc:creator>Bryson Whiteman</dc:creator>
		<pubDate>Thu, 08 May 2008 16:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=219#comment-11716</guid>
		<description>I saw my Wii flashing this morning so I checked it out. I&#039;ve been looking forward to this update since I read about it on &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=17584&quot; rel=&quot;nofollow&quot;&gt;Gamasutra&lt;/a&gt;.

I don&#039;t recall Nintendo ever &lt;i&gt;promising&lt;/i&gt; full Flash functionality. So far they&#039;ve only provided as much Flash support as Adobe/Macromedia would allow. Traditionally, the highest portable version of Flash has been one version less than the most current, Flash Player 8 in this case. And I assume they had the Opera group ported the Flash Player when they ported their browser to Wii. That may change as Adobe is planning to &lt;a href=&quot;http://tech.slashdot.org/article.pl?sid=08/05/01/0628254&quot; rel=&quot;nofollow&quot;&gt;open up the Flash Player&lt;/a&gt; so it can be ported freely to different devices.

I think Microsoft and Sony are more viable independent services because of the relative ease to get your games out there to play. Microsoft has its Xbox Live Developers community and I don&#039;t think there are any restrictions for indie PS3 software, except hardware limitations such as not having access to the GPU. Nintendo have been kind of dicks to even get info about how the WiiWare system would work. And I think you still need a dev kit to do Wii development, which isn&#039;t the case for PS3 or Xbox.

Nintendo Channel is basically the functionality MS added to Xbox Live last summer, where they have weekly videos of new products and interviews. But as usual, Nintendo&#039;s interface is simple enough for anyone to point and click without getting lost in menus.

I&#039;m planning to pick-up Pokemon Puzzle League on Virtual Console soon since it&#039;s my favoritest multiplayer puzzle game (Tetris Attack). If Nintendo made a version of that with online play it would be killer, but for some reason they promote Dr. Mario more. Besides the catchy music, I don&#039;t even like Dr. Mario!

But it&#039;s all about GTA4 man. All the cool kids are playing it. And Xbox Live just kicks so much ass.</description>
		<content:encoded><![CDATA[<p>I saw my Wii flashing this morning so I checked it out. I&#8217;ve been looking forward to this update since I read about it on <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17584" rel="nofollow">Gamasutra</a>.</p>
<p>I don&#8217;t recall Nintendo ever <i>promising</i> full Flash functionality. So far they&#8217;ve only provided as much Flash support as Adobe/Macromedia would allow. Traditionally, the highest portable version of Flash has been one version less than the most current, Flash Player 8 in this case. And I assume they had the Opera group ported the Flash Player when they ported their browser to Wii. That may change as Adobe is planning to <a href="http://tech.slashdot.org/article.pl?sid=08/05/01/0628254" rel="nofollow">open up the Flash Player</a> so it can be ported freely to different devices.</p>
<p>I think Microsoft and Sony are more viable independent services because of the relative ease to get your games out there to play. Microsoft has its Xbox Live Developers community and I don&#8217;t think there are any restrictions for indie PS3 software, except hardware limitations such as not having access to the GPU. Nintendo have been kind of dicks to even get info about how the WiiWare system would work. And I think you still need a dev kit to do Wii development, which isn&#8217;t the case for PS3 or Xbox.</p>
<p>Nintendo Channel is basically the functionality MS added to Xbox Live last summer, where they have weekly videos of new products and interviews. But as usual, Nintendo&#8217;s interface is simple enough for anyone to point and click without getting lost in menus.</p>
<p>I&#8217;m planning to pick-up Pokemon Puzzle League on Virtual Console soon since it&#8217;s my favoritest multiplayer puzzle game (Tetris Attack). If Nintendo made a version of that with online play it would be killer, but for some reason they promote Dr. Mario more. Besides the catchy music, I don&#8217;t even like Dr. Mario!</p>
<p>But it&#8217;s all about GTA4 man. All the cool kids are playing it. And Xbox Live just kicks so much ass.</p>
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