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	<title>Comments on: Liberty Engine Update: Running Clean</title>
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	<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/</link>
	<description>flash game development discussion</description>
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		<title>By: Nick Wiggill</title>
		<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/comment-page-1/#comment-22563</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Thu, 19 Feb 2009 15:23:40 +0000</pubDate>
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		<description>Chris,

I&#039;ve been doing some research on the matter of determinism in game (specifically re C++ and Flash), thought you might like to have a quick read and offer some feedback if you have any thoughts:

http://www.visualharmonics.co.uk/actionscript-3/determinism-in-games-culling-the-myths/</description>
		<content:encoded><![CDATA[<p>Chris,</p>
<p>I&#8217;ve been doing some research on the matter of determinism in game (specifically re C++ and Flash), thought you might like to have a quick read and offer some feedback if you have any thoughts:</p>
<p><a href="http://www.visualharmonics.co.uk/actionscript-3/determinism-in-games-culling-the-myths/" rel="nofollow">http://www.visualharmonics.co.uk/actionscript-3/determinism-in-games-culling-the-myths/</a></p>
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		<title>By: Nick Wiggill</title>
		<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/comment-page-1/#comment-22536</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=205#comment-22536</guid>
		<description>Oh, I know how you feel about spreading things too thin... :)

*gets back to coding*</description>
		<content:encoded><![CDATA[<p>Oh, I know how you feel about spreading things too thin&#8230; <img src='http://blog.sokay.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>*gets back to coding*</p>
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		<title>By: Christopher J. Rock</title>
		<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/comment-page-1/#comment-22519</link>
		<dc:creator>Christopher J. Rock</dc:creator>
		<pubDate>Wed, 18 Feb 2009 04:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=205#comment-22519</guid>
		<description>Thanks for saying so!
My life in flash has been something of a hurricane since this first went up, including a complete transition to AS3, obsolescing any of this old code (except for some math that can thankfully be copied and pasted)! But on the bright side, this was my first time building a physics engine so I naturally learned a great deal in the process. And since then I&#039;ve put some study into other techniques.

Progress is spread over too many projects, but there will be another incarnation of Liberty Engine and it will be much more powerful and much better architected. This is the reason it&#039;s been so long since I made a post on Sokay! I decided I wanted to put my money where my mouth was, so I&#039;m focusing much more on work than talk. Still much to do. . . .</description>
		<content:encoded><![CDATA[<p>Thanks for saying so!<br />
My life in flash has been something of a hurricane since this first went up, including a complete transition to AS3, obsolescing any of this old code (except for some math that can thankfully be copied and pasted)! But on the bright side, this was my first time building a physics engine so I naturally learned a great deal in the process. And since then I&#8217;ve put some study into other techniques.</p>
<p>Progress is spread over too many projects, but there will be another incarnation of Liberty Engine and it will be much more powerful and much better architected. This is the reason it&#8217;s been so long since I made a post on Sokay! I decided I wanted to put my money where my mouth was, so I&#8217;m focusing much more on work than talk. Still much to do. . . .</p>
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		<title>By: Nick Wiggill</title>
		<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/comment-page-1/#comment-22489</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Tue, 17 Feb 2009 13:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=205#comment-22489</guid>
		<description>Chris, that&#039;s very cool bud. I must admit I am a tad jealous you&#039;ve got the all that deterministic calculus working so well (even if not perfectly). You&#039;re quite right -- it&#039;s not easy to find people who know about this sort of thing in the Flash community -- gamedev.net, being mostly industry professionals working on &quot;real&quot; games, is very different in this sense.

I may well return with questions for you! Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Chris, that&#8217;s very cool bud. I must admit I am a tad jealous you&#8217;ve got the all that deterministic calculus working so well (even if not perfectly). You&#8217;re quite right &#8212; it&#8217;s not easy to find people who know about this sort of thing in the Flash community &#8212; gamedev.net, being mostly industry professionals working on &#8220;real&#8221; games, is very different in this sense.</p>
<p>I may well return with questions for you! Thanks for sharing.</p>
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		<title>By: blog.sokay.net &#187; NorthStar: Intro to Pathfinding around Irregular Polygons</title>
		<link>http://blog.sokay.net/2008/04/17/liberty-engine-update-running-clean/comment-page-1/#comment-15612</link>
		<dc:creator>blog.sokay.net &#187; NorthStar: Intro to Pathfinding around Irregular Polygons</dc:creator>
		<pubDate>Wed, 23 Jul 2008 09:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sokay.net/?p=205#comment-15612</guid>
		<description>[...] my old physics engine systems, I constructed polygons from movieClip points organized into groups. I drop the point movieClips [...]</description>
		<content:encoded><![CDATA[<p>[...] my old physics engine systems, I constructed polygons from movieClip points organized into groups. I drop the point movieClips [...]</p>
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