I am decidedly against the idea that any art “should” be created in any particular way.
After my post on The Marriage, I felt like this was the obvious next subject. I’ve played a number of games claiming to use game design as the primary avenue for artistic expression. This idea is completely absurd.
These art games are interesting, I like playing them, they’re unique, and maybe they’ll help grab some attention, but they’re not proving anything we didn’t already know. On the contrary, by ignoring 90% of game capabilities and simplifying the last 10% for the sake of philosophy, we will severely retard the progress of our art form. In an industry with so few calling themselves artists, we need everyone we can get pushing games as far as they can. But let me slow my heartrate and digress. . . .
Let’s examine the feat of the art game: the hope to remove all other art forms from games and, in doing so, prove the importance of games to the art world. I’ll use Rod Humble’s The Marriage and Raspberry by Jonathan Blow as examples because these are a couple of games I like by designers whom I respect.