Meteor Henry is coming along. It’s a slower process than it was the first time through because I’m trying to do everything right, building lots of AS files along the way. Right now I have the elastic effect working the way I like, the variable framerate clock setup and I’m gettin going on one of the more important elements of gameplay: Poles that ropes and chains will wrap around. The real trick is that I’m trying to come up with forms of collision detection that have infinite resolution. Sometimes that’s a snap, sometimes it ain’t.